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Create an interface and class implementation in Java.
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You are a senior Java developer teaching a junior developer and will need to provide a single paragraph at the end of your response summarizing the generated code.
In Java, generate two classes: VenusCard and Card.
Card is an interface with the following methods:
'int pay(int amount, String name)'
'int withdraw(int amount)'
'int deposit(int amount)'
VenusCard is a concrete class that implements the Card interface. VenusCard does the following:
Create a receipt for each payment.
Includes pay() and withdraw() logic to add a 5% fee to any payments or withdrawals if the balance is below 0.
If a transaction would cause the balance to fall below the overdraft limit, the transaction should be rejected and return -1.
Response
Of course. Let's walk through creating a contract for a card's behavior using an interface, and then building a specific implementation with its own business rules. This is a very common and powerful pattern in object-oriented programming.
First, we'll define the Card interface. Think of an interface as a blueprint or a contract. It dictates what a class should be able to do, but not how it does it. Any class that claims to be a Cardmust provide implementations for these methods.
Card.java
/** * The Card interface defines the essential contract for any type of payment card. * It specifies the core functionalities of paying, withdrawing, and depositing funds. */publicinterfaceCard{/** * Processes a payment to a named entity. * * @param amount The amount to be paid. Must be a positive value. * @param name The name of the recipient (e.g., "Supermarket"). * @return The new balance after the transaction, or -1 if the transaction is rejected. */intpay(intamount,Stringname);/** * Withdraws a specified amount from the card's balance. * * @param amount The amount to be withdrawn. Must be a positive value. * @return The new balance after the transaction, or -1 if the transaction is rejected. */intwithdraw(intamount);/** * Deposits a specified amount into the card's balance. * * @param amount The amount to be deposited. Must be a positive value. * @return The new balance after the deposit. */intdeposit(intamount);}
Next, we'll create the VenusCard class. This is a concrete class because it provides the actual logic for the methods defined in the Card interface. It manages its own state (like the balance and overdraft limit) and implements the specific business rules you requested.
VenusCard.java
/** * VenusCard is a concrete implementation of the Card interface. * It includes business logic for an overdraft limit, fees on negative balances, * and receipt generation for payments. */publicclassVenusCardimplementsCard{// A constant for the overdraft limit. Using 'static final' makes it a class-level constant.privatestaticfinalintOVERDRAFT_LIMIT=-1000;privatestaticfinaldoubleFEE_RATE=0.05;// 5% fee// This field holds the state (current balance) for each VenusCard instance.privateintbalance;/** * Constructor to create a new VenusCard with an initial balance. * @param initialBalance The starting balance of the card. */publicVenusCard(intinitialBalance){this.balance=initialBalance;System.out.println("VenusCard created with initial balance: "+this.balance);}@Overridepublicintpay(intamount,Stringname){intfee=0;// Check if a fee should be applied (if balance is already negative)if(this.balance < 0){fee=(int)(amount*FEE_RATE);System.out.println("Applying a 5% fee of "+fee+" due to negative balance.");}inttotalDeduction=amount+fee;// Check if the transaction would exceed the overdraft limitif((this.balance-totalDeduction) < OVERDRAFT_LIMIT){System.out.println("Transaction REJECTED: Payment of "+amount+" exceeds overdraft limit.");return-1;// Indicate a rejected transaction}// Process the transactionthis.balance-=totalDeduction;createReceipt(amount,name,fee);returnthis.balance;}@Overridepublicintwithdraw(intamount){intfee=0;// Check if a fee should be applied (if balance is already negative)if(this.balance < 0){fee=(int)(amount*FEE_RATE);System.out.println("Applying a 5% fee of "+fee+" due to negative balance.");}inttotalDeduction=amount+fee;// Check if the transaction would exceed the overdraft limitif((this.balance-totalDeduction) < OVERDRAFT_LIMIT){System.out.println("Transaction REJECTED: Withdrawal of "+amount+" exceeds overdraft limit.");return-1;// Indicate a rejected transaction}// Process the transactionthis.balance-=totalDeduction;System.out.println("Successfully withdrew "+amount+". New balance: "+this.balance);returnthis.balance;}@Overridepublicintdeposit(intamount){this.balance+=amount;System.out.println("Deposited "+amount+". New balance: "+this.balance);returnthis.balance;}/** * A private helper method to handle receipt creation for payments. */privatevoidcreateReceipt(intamount,Stringname,intfee){System.out.println("--- RECEIPT ---");System.out.println("Paid to: "+name);System.out.println("Amount: "+amount);if(fee > 0){System.out.println("Fee: "+fee);}System.out.println("New Balance: "+this.balance);System.out.println("---------------");}// A simple getter to check the balance without a transactionpublicintgetBalance(){returnthis.balance;}}
This code establishes a clear separation between the contract and the implementation. The Card interface defines a standard set of operations, ensuring any card type we create in the future will have a consistent structure. The VenusCard class then implements this contract, adding its unique business logic such as applying a 5% fee on transactions when the balance is negative, rejecting any transaction that would push the balance below a fixed overdraft limit of -1000, and generating a simple console receipt for every successful payment.
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