Create and manage input endpoints

This page shows you how to create and manage Live Stream API input endpoints. You send input video streams to these endpoints.

Set up your Google Cloud project and authentication

If you have not created a Google Cloud project and credentials, see Before you begin.

Create an input endpoint

To create an input endpoint, use the projects.locations.inputs.create method.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location in which to create the input endpoint; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • INPUT_ID: a user-defined identifier for the new input endpoint to create (to which you send your input stream). This value must be 1-63 characters, begin and end with [a-z0-9], and can contain dashes (-) between characters. For example, my-input.

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/inputs/INPUT_ID",
    "verb": "create",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
This command creates a long-running operation (LRO) that you can use to track the progress of your request. See Manage long-running operations for more information.

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Api.Gax.ResourceNames;
using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using System.Threading.Tasks;

public class CreateInputSample
{
    public async Task<Input> CreateInputAsync(
         string projectId, string locationId, string inputId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        CreateInputRequest request = new CreateInputRequest
        {
            ParentAsLocationName = LocationName.FromProjectLocation(projectId, locationId),
            InputId = inputId,
            Input = new Input
            {
                Type = Input.Types.Type.RtmpPush
            }
        };

        // Make the request.
        Operation<Input, OperationMetadata> response = await client.CreateInputAsync(request);

        // Poll until the returned long-running operation is complete.
        Operation<Input, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

        // Retrieve the operation result.
        return completedResponse.Result;
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// createInput creates an input endpoint. You send an input video stream to this
// endpoint.
func createInput(w io.Writer, projectID, location, inputID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// inputID := "my-input"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.CreateInputRequest{
		Parent:  fmt.Sprintf("projects/%s/locations/%s", projectID, location),
		InputId: inputID,
		Input: &livestreampb.Input{
			Type: livestreampb.Input_RTMP_PUSH,
		},
	}
	// Creates the input.
	op, err := client.CreateInput(ctx, req)
	if err != nil {
		return fmt.Errorf("CreateInput: %w", err)
	}
	response, err := op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Input: %v", response.Name)
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.CreateInputRequest;
import com.google.cloud.video.livestream.v1.Input;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import com.google.cloud.video.livestream.v1.LocationName;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class CreateInput {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String inputId = "my-input-id";

    createInput(projectId, location, inputId);
  }

  public static void createInput(String projectId, String location, String inputId)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    var createInputRequest =
        CreateInputRequest.newBuilder()
            .setParent(LocationName.of(projectId, location).toString())
            .setInputId(inputId)
            .setInput(Input.newBuilder().setType(Input.Type.RTMP_PUSH).build())
            .build();
    // First API call in a project can take up to 15 minutes.
    Input result =
        livestreamServiceClient.createInputAsync(createInputRequest).get(15, TimeUnit.MINUTES);
    System.out.println("Input: " + result.getName());
    livestreamServiceClient.close();
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// inputId = 'my-input';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function createInput() {
  // Construct request
  const request = {
    parent: livestreamServiceClient.locationPath(projectId, location),
    inputId: inputId,
    input: {
      type: 'RTMP_PUSH',
    },
  };

  // Run request
  const [operation] = await livestreamServiceClient.createInput(request);
  const response = await operation.promise();
  const [input] = response;
  console.log(`Input: ${input.name}`);
}

createInput();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\Input;
use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\CreateInputRequest;

/**
 * Creates an input. You send an input video stream to this endpoint.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the input
 * @param string  $inputId            The ID of the input to be created
 */
function create_input(
    string $callingProjectId,
    string $location,
    string $inputId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();

    $parent = $livestreamClient->locationName($callingProjectId, $location);
    $input = (new Input())
        ->setType(Input\Type::RTMP_PUSH);

    // Run the input creation request. The response is a long-running operation ID.
    $request = (new CreateInputRequest())
        ->setParent($parent)
        ->setInput($input)
        ->setInputId($inputId);
    $operationResponse = $livestreamClient->createInput($request);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        $result = $operationResponse->getResult();
        // Print results
        printf('Input: %s' . PHP_EOL, $result->getName());
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)


def create_input(
    project_id: str, location: str, input_id: str
) -> live_stream_v1.types.Input:
    """Creates an input.
    Args:
        project_id: The GCP project ID.
        location: The location in which to create the input.
        input_id: The user-defined input ID."""

    client = LivestreamServiceClient()

    parent = f"projects/{project_id}/locations/{location}"

    input = live_stream_v1.types.Input(
        type_="RTMP_PUSH",
    )
    operation = client.create_input(parent=parent, input=input, input_id=input_id)
    response = operation.result(900)
    print(f"Input: {response.name}")

    return response

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# Create an input endpoint
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param input_id [String] Your input name (e.g. "my-input")
#
def create_input project_id:, location:, input_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the parent.
  parent = client.location_path project: project_id, location: location

  # Set the input fields.
  new_input = {
    type: Google::Cloud::Video::LiveStream::V1::Input::Type::RTMP_PUSH
  }

  operation = client.create_input parent: parent, input: new_input, input_id: input_id

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print the input name.
  puts "Input: #{operation.response.name}"
end

Get input endpoint details

To get the details of the input endpoint, use the projects.locations.inputs.get method.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location where your input endpoint is located; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • INPUT_ID: the user-defined identifier for the input endpoint

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/inputs/INPUT_ID",
  "createTime": CREATE_TIME,
  "updateTime": UPDATE_TIME,
  "type": "RTMP_PUSH",
  "uri":  "INPUT_STREAM_URI", # For example, "rtmp://1.2.3.4/live/b8ebdd94-c8d9-4d88-a16e-b963c43a953b",
  "tier": "HD"
}

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Cloud.Video.LiveStream.V1;

public class GetInputSample
{
    public Input GetInput(
         string projectId, string locationId, string inputId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        GetInputRequest request = new GetInputRequest
        {
            InputName = InputName.FromProjectLocationInput(projectId, locationId, inputId)
        };

        // Make the request.
        Input response = client.GetInput(request);
        return response;
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// getInput gets a previously-created input endpoint.
func getInput(w io.Writer, projectID, location, inputID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// inputID := "my-input-id"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.GetInputRequest{
		Name: fmt.Sprintf("projects/%s/locations/%s/inputs/%s", projectID, location, inputID),
	}

	response, err := client.GetInput(ctx, req)
	if err != nil {
		return fmt.Errorf("GetInput: %w", err)
	}

	fmt.Fprintf(w, "Input: %v", response.Name)
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.Input;
import com.google.cloud.video.livestream.v1.InputName;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import java.io.IOException;

public class GetInput {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String inputId = "my-input-id";

    getInput(projectId, location, inputId);
  }

  public static void getInput(String projectId, String location, String inputId)
      throws IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. In this example, try-with-resources is used
    // which automatically calls close() on the client to clean up resources.
    try (LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create()) {
      InputName name = InputName.of(projectId, location, inputId);
      Input response = livestreamServiceClient.getInput(name);
      System.out.println("Input: " + response.getName());
    }
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// inputId = 'my-input';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function getInput() {
  // Construct request
  const request = {
    name: livestreamServiceClient.inputPath(projectId, location, inputId),
  };
  const [input] = await livestreamServiceClient.getInput(request);
  console.log(`Input: ${input.name}`);
}

getInput();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\GetInputRequest;

/**
 * Gets an input.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the input
 * @param string  $inputId            The ID of the input
 */
function get_input(
    string $callingProjectId,
    string $location,
    string $inputId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();
    $formattedName = $livestreamClient->inputName($callingProjectId, $location, $inputId);

    // Get the input.
    $request = (new GetInputRequest())
        ->setName($formattedName);
    $response = $livestreamClient->getInput($request);
    // Print results
    printf('Input: %s' . PHP_EOL, $response->getName());
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)


def get_input(
    project_id: str, location: str, input_id: str
) -> live_stream_v1.types.Input:
    """Gets an input.
    Args:
        project_id: The GCP project ID.
        location: The location of the input.
        input_id: The user-defined input ID."""

    client = LivestreamServiceClient()

    name = f"projects/{project_id}/locations/{location}/inputs/{input_id}"
    response = client.get_input(name=name)
    print(f"Input: {response.name}")

    return response

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# Get an input endpoint
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param input_id [String] Your input name (e.g. "my-input")
#
def get_input project_id:, location:, input_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the input.
  name = client.input_path project: project_id, location: location, input: input_id

  # Get the input.
  input = client.get_input name: name

  # Print the input name.
  puts "Input: #{input.name}"
end

Update an input endpoint

To update an input endpoint, use the projects.locations.inputs.patch method.

The following example updates the video cropping fields. Not all fields can be updated; see the list of supported fields.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location in which to create the input endpoint; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • INPUT_ID: the user-defined identifier for the input endpoint

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/inputs/INPUT_ID",
    "verb": "update",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
This command creates a long-running operation (LRO) that you can use to track the progress of your request. See Manage long-running operations for more information.

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using Google.Protobuf.WellKnownTypes;
using System.Threading.Tasks;

public class UpdateInputSample
{
    public async Task<Input> UpdateInputAsync(
         string projectId, string locationId, string inputId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        UpdateInputRequest request = new UpdateInputRequest
        {
            Input = new Input
            {
                InputName = InputName.FromProjectLocationInput(projectId, locationId, inputId),
                PreprocessingConfig = new PreprocessingConfig
                {
                    Crop = new PreprocessingConfig.Types.Crop
                    {
                        TopPixels = 5,
                        BottomPixels = 5
                    }
                }
            },
            UpdateMask = new FieldMask { Paths = { "preprocessing_config" } }
        };

        // Make the request.
        Operation<Input, OperationMetadata> response = await client.UpdateInputAsync(request);

        // Poll until the returned long-running operation is complete.
        Operation<Input, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

        // Retrieve the operation result.
        return completedResponse.Result;
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
	"google.golang.org/protobuf/types/known/fieldmaskpb"
)

// updateInput updates an existing input endpoint. This sample adds a
// preprocessing configuration to an existing input.
func updateInput(w io.Writer, projectID, location, inputID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// inputID := "my-input"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.UpdateInputRequest{
		Input: &livestreampb.Input{
			Name: fmt.Sprintf("projects/%s/locations/%s/inputs/%s", projectID, location, inputID),
			PreprocessingConfig: &livestreampb.PreprocessingConfig{
				Crop: &livestreampb.PreprocessingConfig_Crop{
					TopPixels:    5,
					BottomPixels: 5,
				},
			},
		},
		UpdateMask: &fieldmaskpb.FieldMask{
			Paths: []string{
				"preprocessing_config",
			},
		},
	}
	// Updates the input.
	op, err := client.UpdateInput(ctx, req)
	if err != nil {
		return fmt.Errorf("UpdateInput: %w", err)
	}
	response, err := op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Updated input: %v", response.Name)
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.Input;
import com.google.cloud.video.livestream.v1.InputName;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import com.google.cloud.video.livestream.v1.PreprocessingConfig;
import com.google.cloud.video.livestream.v1.PreprocessingConfig.Crop;
import com.google.cloud.video.livestream.v1.UpdateInputRequest;
import com.google.protobuf.FieldMask;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class UpdateInput {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String inputId = "my-input-id";

    updateInput(projectId, location, inputId);
  }

  public static void updateInput(String projectId, String location, String inputId)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    var updateInputRequest =
        UpdateInputRequest.newBuilder()
            .setInput(
                Input.newBuilder()
                    .setName(InputName.of(projectId, location, inputId).toString())
                    .setPreprocessingConfig(
                        PreprocessingConfig.newBuilder()
                            .setCrop(Crop.newBuilder().setTopPixels(5).setBottomPixels(5).build())
                            .build())
                    .build())
            .setUpdateMask(FieldMask.newBuilder().addPaths("preprocessing_config").build())
            .build();
    // First API call in a project can take up to 10 minutes.
    Input result =
        livestreamServiceClient.updateInputAsync(updateInputRequest).get(10, TimeUnit.MINUTES);
    System.out.println("Updated input: " + result.getName());
    livestreamServiceClient.close();
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// inputId = 'my-input';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function updateInput() {
  // Construct request
  const request = {
    input: {
      name: livestreamServiceClient.inputPath(projectId, location, inputId),
      preprocessingConfig: {
        crop: {
          topPixels: 5,
          bottomPixels: 5,
        },
      },
    },
    updateMask: {
      paths: ['preprocessing_config'],
    },
  };

  // Run request
  const [operation] = await livestreamServiceClient.updateInput(request);
  const response = await operation.promise();
  const [input] = response;
  console.log(`Updated input: ${input.name}`);
}

updateInput();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\Input;
use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\PreprocessingConfig;
use Google\Cloud\Video\LiveStream\V1\UpdateInputRequest;
use Google\Protobuf\FieldMask;

/**
 * Updates an input.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the input
 * @param string  $inputId            The ID of the input to be updated
 */
function update_input(
    string $callingProjectId,
    string $location,
    string $inputId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();

    $formattedName = $livestreamClient->inputName($callingProjectId, $location, $inputId);
    $crop = (new PreprocessingConfig\Crop())
        ->setTopPixels(5)
        ->setBottomPixels(5);
    $config = (new PreprocessingConfig())
        ->setCrop($crop);
    $input = (new Input())
        ->setName($formattedName)
        ->setPreprocessingConfig($config);

    $updateMask = new FieldMask([
        'paths' => ['preprocessing_config']
    ]);

    // Run the input update request. The response is a long-running operation ID.
    $request = (new UpdateInputRequest())
        ->setInput($input)
        ->setUpdateMask($updateMask);
    $operationResponse = $livestreamClient->updateInput($request);

    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        $result = $operationResponse->getResult();
        // Print results
        printf('Updated input: %s' . PHP_EOL, $result->getName());
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)
from google.protobuf import field_mask_pb2 as field_mask


def update_input(
    project_id: str, location: str, input_id: str
) -> live_stream_v1.types.Input:
    """Updates an input.
    Args:
        project_id: The GCP project ID.
        location: The location of the input.
        input_id: The user-defined input ID."""

    client = LivestreamServiceClient()

    name = f"projects/{project_id}/locations/{location}/inputs/{input_id}"

    input = live_stream_v1.types.Input(
        name=name,
        preprocessing_config=live_stream_v1.types.PreprocessingConfig(
            crop=live_stream_v1.types.PreprocessingConfig.Crop(
                top_pixels=5,
                bottom_pixels=5,
            )
        ),
    )
    update_mask = field_mask.FieldMask(paths=["preprocessing_config"])

    operation = client.update_input(input=input, update_mask=update_mask)
    response = operation.result(600)
    print(f"Updated input: {response.name}")

    return response

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# Update an input endpoint
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param input_id [String] Your input name (e.g. "my-input")
#
def update_input project_id:, location:, input_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the input.
  name = client.input_path project: project_id, location: location, input: input_id

  # Set the update mask.
  update_mask = { paths: ["preprocessing_config"] }

  # Update the input pre-processing config field.
  update_input = {
    name: name,
    preprocessing_config: {
      crop: {
        top_pixels: 5,
        bottom_pixels: 5
      }
    }
  }

  operation = client.update_input update_mask: update_mask, input: update_input

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print the input name.
  puts "Updated input: #{operation.response.name}"
  puts "Updated pre-processing config: #{operation.response.preprocessing_config.crop.top_pixels}"
end

List input endpoints

To list all of the input endpoints you created in a location, use the projects.locations.inputs.list method.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location where your input endpoint is located; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "inputs": [
    {
      "name": "projects/PROJECT_NUMBER/locations/LOCATION/inputs/my-input",
      "createTime": CREATE_TIME,
      "updateTime": UPDATE_TIME,
      "type": "RTMP_PUSH",
      "uri":  INPUT_STREAM_URI, # For example, "rtmp://1.2.3.4/live/b8ebdd94-c8d9-4d88-a16e-b963c43a953b",
      "tier": "HD"
    },
    {
      "name": "projects/PROJECT_NUMBER/locations/LOCATION/inputs/my-input2",
      "createTime": CREATE_TIME,
      "updateTime": UPDATE_TIME,
      "type": "RTMP_PUSH",
      "uri":  INPUT_STREAM_URI, # For example, "rtmp://1.2.3.4/live/b8ebdd94-c8d9-4d88-a16e-b963c43a953b",
      "tier": "HD"
    }
  ]
}

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Api.Gax;
using Google.Api.Gax.ResourceNames;
using Google.Cloud.Video.LiveStream.V1;
using System.Collections.Generic;
using System.Linq;

public class ListInputsSample
{
    public IList<Input> ListInputs(
        string projectId, string regionId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        ListInputsRequest request = new ListInputsRequest
        {
            ParentAsLocationName = LocationName.FromProjectLocation(projectId, regionId)
        };

        // Make the request.
        PagedEnumerable<ListInputsResponse, Input> response = client.ListInputs(request);

        // The returned sequence will lazily perform RPCs as it's being iterated over.
        return response.ToList();
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	"google.golang.org/api/iterator"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// listInputs lists all inputs for a given location.
func listInputs(w io.Writer, projectID, location string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.ListInputsRequest{
		Parent: fmt.Sprintf("projects/%s/locations/%s", projectID, location),
	}

	it := client.ListInputs(ctx, req)
	fmt.Fprintln(w, "Inputs:")

	for {
		response, err := it.Next()
		if err == iterator.Done {
			break
		}
		if err != nil {
			return fmt.Errorf("ListInputs: %w", err)
		}
		fmt.Fprintln(w, response.GetName())
	}
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.Input;
import com.google.cloud.video.livestream.v1.ListInputsRequest;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import com.google.cloud.video.livestream.v1.LocationName;
import java.io.IOException;

public class ListInputs {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";

    listInputs(projectId, location);
  }

  public static void listInputs(String projectId, String location) throws IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. In this example, try-with-resources is used
    // which automatically calls close() on the client to clean up resources.
    try (LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create()) {
      var listInputsRequest =
          ListInputsRequest.newBuilder()
              .setParent(LocationName.of(projectId, location).toString())
              .build();

      LivestreamServiceClient.ListInputsPagedResponse response =
          livestreamServiceClient.listInputs(listInputsRequest);
      System.out.println("Inputs:");

      for (Input input : response.iterateAll()) {
        System.out.println(input.getName());
      }
    }
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function listInputs() {
  const iterable = await livestreamServiceClient.listInputsAsync({
    parent: livestreamServiceClient.locationPath(projectId, location),
  });
  console.info('Inputs:');
  for await (const response of iterable) {
    console.log(response.name);
  }
}

listInputs();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\ListInputsRequest;

/**
 * Lists the inputs for a given location.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the inputs
 */
function list_inputs(
    string $callingProjectId,
    string $location
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();
    $parent = $livestreamClient->locationName($callingProjectId, $location);
    $request = (new ListInputsRequest())
        ->setParent($parent);

    $response = $livestreamClient->listInputs($request);
    // Print the input list.
    $inputs = $response->iterateAllElements();
    print('Inputs:' . PHP_EOL);
    foreach ($inputs as $input) {
        printf('%s' . PHP_EOL, $input->getName());
    }
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
    pagers,
)


def list_inputs(project_id: str, location: str) -> pagers.ListInputsPager:
    """Lists all inputs in a location.
    Args:
        project_id: The GCP project ID.
        location: The location of the inputs."""

    client = LivestreamServiceClient()

    parent = f"projects/{project_id}/locations/{location}"
    page_result = client.list_inputs(parent=parent)
    print("Inputs:")

    responses = []
    for response in page_result:
        print(response.name)
        responses.append(response)

    return responses

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# List the input endpoints
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
#
def list_inputs project_id:, location:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the parent.
  parent = client.location_path project: project_id, location: location

  # Get the list of inputs.
  response = client.list_inputs parent: parent

  puts "Inputs:"
  # Print out all inputs.
  response.each do |input|
    puts input.name
  end
end

Delete an input endpoint

To delete an input endpoint, use the projects.locations.inputs.delete method.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location where your input endpoint is located; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • INPUT_ID: the user-defined identifier for the input endpoint

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/inputs/INPUT_ID",
    "verb": "delete",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
This command creates a long-running operation (LRO) that you can use to track the progress of your request. See Manage long-running operations for more information.

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using Google.Protobuf.WellKnownTypes;
using System.Threading.Tasks;

public class DeleteInputSample
{
    public async Task DeleteInputAsync(
         string projectId, string locationId, string inputId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        DeleteInputRequest request = new DeleteInputRequest
        {
            InputName = InputName.FromProjectLocationInput(projectId, locationId, inputId)
        };

        // Make the request.
        Operation<Empty, OperationMetadata> response = await client.DeleteInputAsync(request);

        // Poll until the returned long-running operation is complete.
        await response.PollUntilCompletedAsync();
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// deleteInput deletes a previously-created input endpoint.
func deleteInput(w io.Writer, projectID, location, inputID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// inputID := "my-input"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.DeleteInputRequest{
		Name: fmt.Sprintf("projects/%s/locations/%s/inputs/%s", projectID, location, inputID),
	}

	op, err := client.DeleteInput(ctx, req)
	if err != nil {
		return fmt.Errorf("DeleteInput: %w", err)
	}
	err = op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Deleted input")
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.DeleteInputRequest;
import com.google.cloud.video.livestream.v1.InputName;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class DeleteInput {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String inputId = "my-input-id";

    deleteInput(projectId, location, inputId);
  }

  public static void deleteInput(String projectId, String location, String inputId)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    var deleteInputRequest =
        DeleteInputRequest.newBuilder()
            .setName(InputName.of(projectId, location, inputId).toString())
            .build();
    // First API call in a project can take up to 10 minutes.
    livestreamServiceClient.deleteInputAsync(deleteInputRequest).get(10, TimeUnit.MINUTES);
    System.out.println("Deleted input");
    livestreamServiceClient.close();
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// inputId = 'my-input';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function deleteInput() {
  // Construct request
  const request = {
    name: livestreamServiceClient.inputPath(projectId, location, inputId),
  };

  // Run request
  const [operation] = await livestreamServiceClient.deleteInput(request);
  await operation.promise();
  console.log('Deleted input');
}

deleteInput();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\DeleteInputRequest;

/**
 * Deletes an input.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the input
 * @param string  $inputId            The ID of the input to be deleted
 */
function delete_input(
    string $callingProjectId,
    string $location,
    string $inputId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();
    $formattedName = $livestreamClient->inputName($callingProjectId, $location, $inputId);

    // Run the input deletion request. The response is a long-running operation ID.
    $request = (new DeleteInputRequest())
        ->setName($formattedName);
    $operationResponse = $livestreamClient->deleteInput($request);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        // Print status
        printf('Deleted input %s' . PHP_EOL, $inputId);
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)
from google.protobuf import empty_pb2 as empty


def delete_input(project_id: str, location: str, input_id: str) -> empty.Empty:
    """Deletes an input.
    Args:
        project_id: The GCP project ID.
        location: The location of the input.
        input_id: The user-defined input ID."""

    client = LivestreamServiceClient()

    name = f"projects/{project_id}/locations/{location}/inputs/{input_id}"
    operation = client.delete_input(name=name)
    response = operation.result(600)
    print("Deleted input")

    return response

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# Delete an input endpoint
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param input_id [String] Your input name (e.g. "my-input")
#
def delete_input project_id:, location:, input_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the input.
  name = client.input_path project: project_id, location: location, input: input_id

  # Delete the input.
  operation = client.delete_input name: name

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print a success message.
  puts "Deleted input"
end

What's next

Learn how to create and manage channels that use the input endpoint.