public sealed class ScoreDistribution : IMessage<ScoreDistribution>, IEquatable<ScoreDistribution>, IDeepCloneable<ScoreDistribution>, IBufferMessage, IMessage
Map key is score value multiplied by 100. The scores are discrete values
between [0, 1]. The maximum number of buckets is on order of a few dozen,
but typically much lower (ie. 10).
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-25 UTC."],[[["The latest version of the `ScoreDistribution` documentation is 2.17.0, while also listing previous versions from 2.16.0 down to 1.2.0."],["`ScoreDistribution` is a class that implements multiple interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."],["The class `ScoreDistribution` includes two constructors: a default constructor `ScoreDistribution()` and a copy constructor `ScoreDistribution(ScoreDistribution other)`."],["`ScoreDistribution` contains a property called `ScoreBuckets` which is a map field where the key is the score value multiplied by 100, with scores as values between 0 and 1."],["This class is located within the `Google.Cloud.RecaptchaEnterprise.V1` namespace and is part of the `Google.Cloud.RecaptchaEnterprise.V1.dll` assembly."]]],[]]