public sealed class PreviewGameServerDeploymentRolloutResponse : IMessage<PreviewGameServerDeploymentRolloutResponse>, IEquatable<PreviewGameServerDeploymentRolloutResponse>, IDeepCloneable<PreviewGameServerDeploymentRolloutResponse>, IBufferMessage, IMessage
Response message for PreviewGameServerDeploymentRollout.
This has details about the Agones fleet and autoscaler to be actuated.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This page provides documentation for the `PreviewGameServerDeploymentRolloutResponse` class, part of the Google.Cloud.Gaming.V1 namespace, with the latest version being 2.2.0."],["The `PreviewGameServerDeploymentRolloutResponse` class is a response message used for previewing game server deployment rollouts, detailing information about the Agones fleet and autoscaler to be utilized."],["This class implements multiple interfaces including `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`, demonstrating its integration with the .NET and Google Cloud Protobuf ecosystems."],["Key properties of the `PreviewGameServerDeploymentRolloutResponse` class include `Etag`, `TargetState`, and `Unavailable`, which provide information about the deployment's state and any inaccessible locations."],["The class offers two constructors, one default and another that accepts another `PreviewGameServerDeploymentRolloutResponse` object for creating a new instance based on an existing one."]]],[]]