Service Management API C++ Client Library
An idiomatic C++ client library for the Service Management API. This service allows service producers to publish their services on Google Cloud Platform so that they can be discovered and used by service consumers.
Quickstart
The following shows the code that you'll run in the google/cloud/servicemanagement/quickstart/
directory, which should give you a taste of the Service Management API C++ client library API.
#include "google/cloud/servicemanagement/v1/service_manager_client.h"
#include <iostream>
int main(int argc, char* argv[]) try {
if (argc != 2) {
std::cerr << "Usage: " << argv[0] << " project-id\n";
return 1;
}
namespace servicemanagement = ::google::cloud::servicemanagement_v1;
auto client = servicemanagement::ServiceManagerClient(
servicemanagement::MakeServiceManagerConnection());
google::api::servicemanagement::v1::ListServicesRequest request;
request.set_producer_project_id(argv[1]);
for (auto s : client.ListServices(request)) {
if (!s) throw std::move(s).status();
std::cout << s->DebugString() << "\n";
}
return 0;
} catch (google::cloud::Status const& status) {
std::cerr << "google::cloud::Status thrown: " << status << "\n";
return 1;
}
Main classes
The main class in this library is servicemanagement_v1::ServiceManagerClient
. All RPCs are exposed as member functions of this class. Other classes provide helpers, configuration parameters, and infrastructure to mock servicemanagement_v1::ServiceManagerClient
when testing your application.
Retry, Backoff, and Idempotency Policies.
The library automatically retries requests that fail with transient errors, and uses exponential backoff to backoff between retries. Application developers can override the default policies.
More Information
- Error Handling - describes how the library reports errors.
- How to Override the Default Endpoint - describes how to override the default endpoint.
- How to Override the Authentication Credentials - describes how to change the authentication credentials used by the library.
- Environment Variables - describes environment variables that can configure the behavior of the library.