Class GameServerClustersServiceClient (0.3.0)

GameServerClustersServiceClient(*, credentials: google.auth.credentials.Credentials = None, transport: Union[str, google.cloud.gaming_v1beta.services.game_server_clusters_service.transports.base.GameServerClustersServiceTransport] = None, client_options: <module 'google.api_core.client_options' from '/workspace/python-game-servers/.nox/docfx/lib/python3.9/site-packages/google/api_core/client_options.py'> = None)

The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.

Methods

GameServerClustersServiceClient

GameServerClustersServiceClient(*, credentials: google.auth.credentials.Credentials = None, transport: Union[str, google.cloud.gaming_v1beta.services.game_server_clusters_service.transports.base.GameServerClustersServiceTransport] = None, client_options: <module 'google.api_core.client_options' from '/workspace/python-game-servers/.nox/docfx/lib/python3.9/site-packages/google/api_core/client_options.py'> = None)

Instantiate the game server clusters service client.

Parameters
NameDescription
credentials Optional[google.auth.credentials.Credentials]

The authorization credentials to attach to requests. These credentials identify the application to the service; if none are specified, the client will attempt to ascertain the credentials from the environment.

transport Union[str, .GameServerClustersServiceTransport]

The transport to use. If set to None, a transport is chosen automatically.

client_options ClientOptions

Custom options for the client. It won't take effect if a transport instance is provided. (1) The api_endpoint property can be used to override the default endpoint provided by the client. GOOGLE_API_USE_MTLS environment variable can also be used to override the endpoint: "always" (always use the default mTLS endpoint), "never" (always use the default regular endpoint, this is the default value for the environment variable) and "auto" (auto switch to the default mTLS endpoint if client SSL credentials is present). However, the api_endpoint property takes precedence if provided. (2) The client_cert_source property is used to provide client SSL credentials for mutual TLS transport. If not provided, the default SSL credentials will be used if present.

Exceptions
TypeDescription
google.auth.exceptions.MutualTLSChannelErrorIf mutual TLS transport creation failed for any reason.

create_game_server_cluster

create_game_server_cluster(request: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.CreateGameServerClusterRequest] = None, *, parent: Optional[str] = None, game_server_cluster: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.GameServerCluster] = None, game_server_cluster_id: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Creates a new game server cluster in a given project and location.

Parameters
NameDescription
request .game_server_clusters.CreateGameServerClusterRequest

The request object. Request message for GameServerClustersService.CreateGameServerCluster.

parent str

Required. The parent resource name. Uses the form: projects/{project}/locations/{location}/realms/{realm-id}. This corresponds to the parent field on the request instance; if request is provided, this should not be set.

game_server_cluster .game_server_clusters.GameServerCluster

Required. The game server cluster resource to be created. This corresponds to the game_server_cluster field on the request instance; if request is provided, this should not be set.

game_server_cluster_id str

Required. The ID of the game server cluster resource to be created. This corresponds to the game_server_cluster_id field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.operation.OperationAn object representing a long-running operation. The result type for the operation will be
.game_server_clusters.GameServerCluster
: A game server cluster resource.

delete_game_server_cluster

delete_game_server_cluster(request: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.DeleteGameServerClusterRequest] = None, *, name: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Deletes a single game server cluster.

Parameters
NameDescription
request .game_server_clusters.DeleteGameServerClusterRequest

The request object. Request message for GameServerClustersService.DeleteGameServerCluster.

name str

Required. The name of the game server cluster to delete. Uses the form: projects/{project}/locations/{location}/gameServerClusters/{cluster}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.operation.OperationAn object representing a long-running operation. The result type for the operation will be
.empty.Empty
: A generic empty message that you can re-use to avoid defining duplicated empty messages in your APIs. A typical example is to use it as the request or the response type of an API method. For instance: :: service Foo { rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty); } The JSON representation for Empty is empty JSON object {}.

from_service_account_file

from_service_account_file(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
NameDescription
filename str

The path to the service account private key json file.

Returns
TypeDescription
{@api.name}The constructed client.

from_service_account_json

from_service_account_json(filename: str, *args, **kwargs)

Creates an instance of this client using the provided credentials file.

Parameter
NameDescription
filename str

The path to the service account private key json file.

Returns
TypeDescription
{@api.name}The constructed client.

game_server_cluster_path

game_server_cluster_path(project: str, location: str, realm: str, cluster: str)

Return a fully-qualified game_server_cluster string.

get_game_server_cluster

get_game_server_cluster(request: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.GetGameServerClusterRequest] = None, *, name: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Gets details of a single game server cluster.

Parameters
NameDescription
request .game_server_clusters.GetGameServerClusterRequest

The request object. Request message for GameServerClustersService.GetGameServerCluster.

name str

Required. The name of the game server cluster to retrieve. Uses the form: projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}. This corresponds to the name field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.game_server_clusters.GameServerClusterA game server cluster resource.

list_game_server_clusters

list_game_server_clusters(request: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.ListGameServerClustersRequest] = None, *, parent: Optional[str] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Lists game server clusters in a given project and location.

Parameters
NameDescription
request .game_server_clusters.ListGameServerClustersRequest

The request object. Request message for GameServerClustersService.ListGameServerClusters.

parent str

Required. The parent resource name. Uses the form: "projects/{project}/locations/{location}/realms/{realm}". This corresponds to the parent field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.pagers.ListGameServerClustersPagerResponse message for GameServerClustersService.ListGameServerClusters. Iterating over this object will yield results and resolve additional pages automatically.

parse_game_server_cluster_path

parse_game_server_cluster_path(path: str)

Parse a game_server_cluster path into its component segments.

preview_create_game_server_cluster

preview_create_game_server_cluster(request: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.PreviewCreateGameServerClusterRequest] = None, *, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Previews creation of a new game server cluster in a given project and location.

Parameters
NameDescription
request .game_server_clusters.PreviewCreateGameServerClusterRequest

The request object. Request message for GameServerClustersService.PreviewCreateGameServerCluster.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.game_server_clusters.PreviewCreateGameServerClusterResponseResponse message for GameServerClustersService.PreviewCreateGameServerCluster.

preview_delete_game_server_cluster

preview_delete_game_server_cluster(request: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.PreviewDeleteGameServerClusterRequest] = None, *, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Previews deletion of a single game server cluster.

Parameters
NameDescription
request .game_server_clusters.PreviewDeleteGameServerClusterRequest

The request object. Request message for GameServerClustersService.PreviewDeleteGameServerCluster.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.game_server_clusters.PreviewDeleteGameServerClusterResponseResponse message for GameServerClustersService.PreviewDeleteGameServerCluster.

preview_update_game_server_cluster

preview_update_game_server_cluster(request: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.PreviewUpdateGameServerClusterRequest] = None, *, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Previews updating a GameServerCluster.

Parameters
NameDescription
request .game_server_clusters.PreviewUpdateGameServerClusterRequest

The request object. Request message for GameServerClustersService.UpdateGameServerCluster.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.game_server_clusters.PreviewUpdateGameServerClusterResponseResponse message for GameServerClustersService.PreviewUpdateGameServerCluster

update_game_server_cluster

update_game_server_cluster(request: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.UpdateGameServerClusterRequest] = None, *, game_server_cluster: Optional[google.cloud.gaming_v1beta.types.game_server_clusters.GameServerCluster] = None, update_mask: Optional[google.protobuf.field_mask_pb2.FieldMask] = None, retry: google.api_core.retry.Retry = <_MethodDefault._DEFAULT_VALUE: <object object>>, timeout: Optional[float] = None, metadata: Sequence[Tuple[str, str]] = ())

Patches a single game server cluster.

Parameters
NameDescription
request .game_server_clusters.UpdateGameServerClusterRequest

The request object. Request message for GameServerClustersService.UpdateGameServerCluster.

game_server_cluster .game_server_clusters.GameServerCluster

Required. The game server cluster to be updated. Only fields specified in update_mask are updated. This corresponds to the game_server_cluster field on the request instance; if request is provided, this should not be set.

update_mask .field_mask.FieldMask

Required. Mask of fields to update. At least one path must be supplied in this field. For the FieldMask definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask This corresponds to the update_mask field on the request instance; if request is provided, this should not be set.

retry google.api_core.retry.Retry

Designation of what errors, if any, should be retried.

timeout float

The timeout for this request.

metadata Sequence[Tuple[str, str]]

Strings which should be sent along with the request as metadata.

Returns
TypeDescription
.operation.OperationAn object representing a long-running operation. The result type for the operation will be
.game_server_clusters.GameServerCluster
: A game server cluster resource.