Class State (1.3.2)

State(value)

Possible states an environment might transition between during startup. These states are not normally actionable by clients, but may be used to show a progress message to the user. An environment won't necessarily go through all of these states when starting. More states are likely to be added in the future.

Inheritance

builtins.object > builtins.int > builtins.object > enum.Enum > enum.IntEnum > proto.enums.Enum > State