Create and manage channels

This page shows you how to create and manage Live Stream API channels. A channel resource represents the processor that does a user-defined "streaming" operation. The streaming operation includes getting an input stream through an input endpoint, transcoding the input stream into multiple renditions, and publishing output live streams in certain formats in the specified location.

Set up your Google Cloud project and authentication

If you have not created a Google Cloud project and credentials, see Before you begin.

Prerequisites

Create a channel

To create a channel, use the projects.locations.channels.create method. The following samples create a channel that generates an HLS live stream. The live stream consists of a single, high-definition (1280x720) rendition.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location in which to create the channel; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • CHANNEL_ID: a user-defined identifier for the channel to create; this value must be 1-63 characters, begin and end with [a-z0-9], and can contain dashes (-) between characters
  • INPUT_ID: the user-defined identifier for the input endpoint
  • BUCKET_NAME: the name of the Cloud Storage bucket you created to hold the live stream manifest and segment files

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/channels/CHANNEL_ID",
    "verb": "create",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
This command creates a long-running operation (LRO) that you can use to track the progress of your request. See Manage long-running operations for more information.

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Api.Gax.ResourceNames;
using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using System.Threading.Tasks;

public class CreateChannelSample
{
    public async Task<Channel> CreateChannelAsync(
         string projectId, string locationId, string channelId, string inputId, string outputUri)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        InputAttachment inputAttachment = new InputAttachment
        {
            Key = "my-input",
            InputAsInputName = InputName.FromProjectLocationInput(projectId, locationId, inputId)
        };

        VideoStream videoStream = new VideoStream
        {
            H264 = new VideoStream.Types.H264CodecSettings
            {
                Profile = "high",
                BitrateBps = 3000000,
                FrameRate = 30,
                HeightPixels = 720,
                WidthPixels = 1280
            }
        };

        ElementaryStream elementaryStreamVideo = new ElementaryStream
        {
            Key = "es_video",
            VideoStream = videoStream
        };

        AudioStream audioStream = new AudioStream
        {
            Codec = "aac",
            ChannelCount = 2,
            BitrateBps = 160000
        };

        ElementaryStream elementaryStreamAudio = new ElementaryStream
        {
            Key = "es_audio",
            AudioStream = audioStream
        };

        MuxStream muxVideo = new MuxStream
        {
            Key = "mux_video",
            ElementaryStreams = { "es_video" },
            SegmentSettings = new SegmentSettings
            {
                SegmentDuration = new Google.Protobuf.WellKnownTypes.Duration
                {
                    Seconds = 2
                }
            }
        };

        MuxStream muxAudio = new MuxStream
        {
            Key = "mux_audio",
            ElementaryStreams = { "es_audio" },
            SegmentSettings = new SegmentSettings
            {
                SegmentDuration = new Google.Protobuf.WellKnownTypes.Duration
                {
                    Seconds = 2
                }
            }
        };

        CreateChannelRequest request = new CreateChannelRequest
        {
            ParentAsLocationName = LocationName.FromProjectLocation(projectId, locationId),
            ChannelId = channelId,
            Channel = new Channel
            {
                InputAttachments = { inputAttachment },
                Output = new Channel.Types.Output
                {
                    Uri = outputUri
                },
                ElementaryStreams = { elementaryStreamVideo, elementaryStreamAudio },
                MuxStreams = { muxVideo, muxAudio },
                Manifests = {
                    new Manifest {
                        FileName = "manifest.m3u8",
                        Type = Manifest.Types.ManifestType.Hls,
                        MuxStreams = { "mux_video", "mux_audio" },
                        MaxSegmentCount = 5
                    }
                }
            }
        };

        // Make the request.
        Operation<Channel, OperationMetadata> response = await client.CreateChannelAsync(request);

        // Poll until the returned long-running operation is complete.
        Operation<Channel, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

        // Retrieve the operation result.
        return completedResponse.Result;
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	"github.com/golang/protobuf/ptypes/duration"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// createChannel creates a channel.
func createChannel(w io.Writer, projectID, location, channelID, inputID, outputURI string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// channelID := "my-channel"
	// inputID := "my-input"
	// outputURI := "gs://my-bucket/my-output-folder/"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.CreateChannelRequest{
		Parent:    fmt.Sprintf("projects/%s/locations/%s", projectID, location),
		ChannelId: channelID,
		Channel: &livestreampb.Channel{
			InputAttachments: []*livestreampb.InputAttachment{
				{
					Key:   "my-input",
					Input: fmt.Sprintf("projects/%s/locations/%s/inputs/%s", projectID, location, inputID),
				},
			},
			Output: &livestreampb.Channel_Output{
				Uri: outputURI,
			},
			ElementaryStreams: []*livestreampb.ElementaryStream{
				{
					Key: "es_video",
					ElementaryStream: &livestreampb.ElementaryStream_VideoStream{
						VideoStream: &livestreampb.VideoStream{
							CodecSettings: &livestreampb.VideoStream_H264{
								H264: &livestreampb.VideoStream_H264CodecSettings{
									Profile:      "high",
									BitrateBps:   3000000,
									FrameRate:    30,
									HeightPixels: 720,
									WidthPixels:  1280,
								},
							},
						},
					},
				},
				{
					Key: "es_audio",
					ElementaryStream: &livestreampb.ElementaryStream_AudioStream{
						AudioStream: &livestreampb.AudioStream{
							Codec:        "aac",
							ChannelCount: 2,
							BitrateBps:   160000,
						},
					},
				},
			},
			MuxStreams: []*livestreampb.MuxStream{
				{
					Key:               "mux_video",
					ElementaryStreams: []string{"es_video"},
					SegmentSettings: &livestreampb.SegmentSettings{
						SegmentDuration: &duration.Duration{
							Seconds: 2,
						},
					},
				},
				{
					Key:               "mux_audio",
					ElementaryStreams: []string{"es_audio"},
					SegmentSettings: &livestreampb.SegmentSettings{
						SegmentDuration: &duration.Duration{
							Seconds: 2,
						},
					},
				},
			},
			Manifests: []*livestreampb.Manifest{
				{
					FileName:        "manifest.m3u8",
					Type:            livestreampb.Manifest_HLS,
					MuxStreams:      []string{"mux_video", "mux_audio"},
					MaxSegmentCount: 5,
				},
			},
		},
	}
	// Creates the channel.
	op, err := client.CreateChannel(ctx, req)
	if err != nil {
		return fmt.Errorf("CreateChannel: %w", err)
	}
	response, err := op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Channel: %v", response.Name)
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.AudioStream;
import com.google.cloud.video.livestream.v1.Channel;
import com.google.cloud.video.livestream.v1.Channel.Output;
import com.google.cloud.video.livestream.v1.CreateChannelRequest;
import com.google.cloud.video.livestream.v1.ElementaryStream;
import com.google.cloud.video.livestream.v1.InputAttachment;
import com.google.cloud.video.livestream.v1.InputName;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import com.google.cloud.video.livestream.v1.LocationName;
import com.google.cloud.video.livestream.v1.Manifest;
import com.google.cloud.video.livestream.v1.Manifest.ManifestType;
import com.google.cloud.video.livestream.v1.MuxStream;
import com.google.cloud.video.livestream.v1.SegmentSettings;
import com.google.cloud.video.livestream.v1.VideoStream;
import com.google.cloud.video.livestream.v1.VideoStream.H264CodecSettings;
import com.google.protobuf.Duration;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class CreateChannel {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String channelId = "my-channel-id";
    String inputId = "my-input-id";
    String outputUri = "gs://my-bucket/my-output-folder/";

    createChannel(projectId, location, channelId, inputId, outputUri);
  }

  public static void createChannel(
      String projectId, String location, String channelId, String inputId, String outputUri)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    VideoStream videoStream =
        VideoStream.newBuilder()
            .setH264(
                H264CodecSettings.newBuilder()
                    .setProfile("high")
                    .setBitrateBps(3000000)
                    .setFrameRate(30)
                    .setHeightPixels(720)
                    .setWidthPixels(1280))
            .build();

    AudioStream audioStream =
        AudioStream.newBuilder().setCodec("aac").setChannelCount(2).setBitrateBps(160000).build();

    var createChannelRequest =
        CreateChannelRequest.newBuilder()
            .setParent(LocationName.of(projectId, location).toString())
            .setChannelId(channelId)
            .setChannel(
                Channel.newBuilder()
                    .addInputAttachments(
                        0,
                        InputAttachment.newBuilder()
                            .setKey("my-input")
                            .setInput(InputName.of(projectId, location, inputId).toString())
                            .build())
                    .setOutput(Output.newBuilder().setUri(outputUri).build())
                    .addElementaryStreams(
                        ElementaryStream.newBuilder()
                            .setKey("es_video")
                            .setVideoStream(videoStream))
                    .addElementaryStreams(
                        ElementaryStream.newBuilder()
                            .setKey("es_audio")
                            .setAudioStream(audioStream))
                    .addMuxStreams(
                        MuxStream.newBuilder()
                            .setKey("mux_video")
                            .addElementaryStreams("es_video")
                            .setSegmentSettings(
                                SegmentSettings.newBuilder()
                                    .setSegmentDuration(
                                        Duration.newBuilder().setSeconds(2).build())
                                    .build())
                            .build())
                    .addMuxStreams(
                        MuxStream.newBuilder()
                            .setKey("mux_audio")
                            .addElementaryStreams("es_audio")
                            .setSegmentSettings(
                                SegmentSettings.newBuilder()
                                    .setSegmentDuration(
                                        Duration.newBuilder().setSeconds(2).build())
                                    .build())
                            .build())
                    .addManifests(
                        Manifest.newBuilder()
                            .setFileName("manifest.m3u8")
                            .setType(ManifestType.HLS)
                            .addMuxStreams("mux_video")
                            .addMuxStreams("mux_audio")
                            .setMaxSegmentCount(5)
                            .build()))
            .build();
    // First API call in a project can take up to 10 minutes.
    Channel result =
        livestreamServiceClient
            .createChannelAsync(createChannelRequest)
            .get(10, TimeUnit.MINUTES);
    System.out.println("Channel: " + result.getName());
    livestreamServiceClient.close();
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// channelId = 'my-channel';
// inputId = 'my-input';
// outputUri = 'gs://my-bucket/my-output-folder/';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function createChannel() {
  // Construct request
  const request = {
    parent: livestreamServiceClient.locationPath(projectId, location),
    channelId: channelId,
    channel: {
      inputAttachments: [
        {
          key: 'my-input',
          input: livestreamServiceClient.inputPath(
            projectId,
            location,
            inputId
          ),
        },
      ],
      output: {
        uri: outputUri,
      },
      elementaryStreams: [
        {
          key: 'es_video',
          videoStream: {
            h264: {
              profile: 'high',
              heightPixels: 720,
              widthPixels: 1280,
              bitrateBps: 3000000,
              frameRate: 30,
            },
          },
        },
        {
          key: 'es_audio',
          audioStream: {
            codec: 'aac',
            channelCount: 2,
            bitrateBps: 160000,
          },
        },
      ],
      muxStreams: [
        {
          key: 'mux_video',
          elementaryStreams: ['es_video'],
          segmentSettings: {
            seconds: 2,
          },
        },
        {
          key: 'mux_audio',
          elementaryStreams: ['es_audio'],
          segmentSettings: {
            seconds: 2,
          },
        },
      ],
      manifests: [
        {
          fileName: 'manifest.m3u8',
          type: 'HLS',
          muxStreams: ['mux_video', 'mux_audio'],
          maxSegmentCount: 5,
        },
      ],
    },
  };

  // Run request
  const [operation] = await livestreamServiceClient.createChannel(request);
  const response = await operation.promise();
  const [channel] = response;
  console.log(`Channel: ${channel.name}`);
}

createChannel();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\AudioStream;
use Google\Cloud\Video\LiveStream\V1\Channel;
use Google\Cloud\Video\LiveStream\V1\ElementaryStream;
use Google\Cloud\Video\LiveStream\V1\InputAttachment;
use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\CreateChannelRequest;
use Google\Cloud\Video\LiveStream\V1\Manifest;
use Google\Cloud\Video\LiveStream\V1\MuxStream;
use Google\Cloud\Video\LiveStream\V1\SegmentSettings;
use Google\Cloud\Video\LiveStream\V1\VideoStream;
use Google\Protobuf\Duration;

/**
 * Creates a channel.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the channel
 * @param string  $channelId          The ID of the channel to be created
 * @param string  $inputId            The ID of the input for the channel
 * @param string  $outputUri          Uri of the channel output folder in a
 *                                    Cloud Storage bucket. (e.g.
 *                                    "gs://my-bucket/my-output-folder/")
 */
function create_channel(
    string $callingProjectId,
    string $location,
    string $channelId,
    string $inputId,
    string $outputUri
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();

    $parent = $livestreamClient->locationName($callingProjectId, $location);
    $channelName = $livestreamClient->channelName($callingProjectId, $location, $channelId);
    $inputName = $livestreamClient->inputName($callingProjectId, $location, $inputId);

    $channel = (new Channel())
        ->setName($channelName)
        ->setInputAttachments([
            new InputAttachment([
                'key' => 'my-input',
                'input' => $inputName
            ])
        ])
        ->setElementaryStreams([
            new ElementaryStream([
                'key' => 'es_video',
                'video_stream' => new VideoStream([
                    'h264' => new VideoStream\H264CodecSettings([
                        'profile' => 'high',
                        'width_pixels' => 1280,
                        'height_pixels' => 720,
                        'bitrate_bps' => 3000000,
                        'frame_rate' => 30
                    ])
                ]),
            ]),
            new ElementaryStream([
                'key' => 'es_audio',
                'audio_stream' => new AudioStream([
                    'codec' => 'aac',
                    'channel_count' => 2,
                    'bitrate_bps' => 160000
                ])
            ])
        ])
        ->setOutput(new Channel\Output(['uri' => $outputUri]))
        ->setMuxStreams([
            new MuxStream([
                'key' => 'mux_video',
                'elementary_streams' => ['es_video'],
                'segment_settings' => new SegmentSettings([
                    'segment_duration' => new Duration(['seconds' => 2])
                ])
            ]),
            new MuxStream([
                'key' => 'mux_audio',
                'elementary_streams' => ['es_audio'],
                'segment_settings' => new SegmentSettings([
                    'segment_duration' => new Duration(['seconds' => 2])
                ])
            ]),
        ])
        ->setManifests([
            new Manifest([
                'file_name' => 'manifest.m3u8',
                'type' => Manifest\ManifestType::HLS,
                'mux_streams' => ['mux_video', 'mux_audio'],
                'max_segment_count' => 5
            ])
        ]);

    // Run the channel creation request. The response is a long-running operation ID.
    $request = (new CreateChannelRequest())
        ->setParent($parent)
        ->setChannel($channel)
        ->setChannelId($channelId);
    $operationResponse = $livestreamClient->createChannel($request);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        $result = $operationResponse->getResult();
        // Print results
        printf('Channel: %s' . PHP_EOL, $result->getName());
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)
from google.protobuf import duration_pb2 as duration


def create_channel(
    project_id: str, location: str, channel_id: str, input_id: str, output_uri: str
) -> live_stream_v1.types.Channel:
    """Creates a channel.
    Args:
        project_id: The GCP project ID.
        location: The location in which to create the channel.
        channel_id: The user-defined channel ID.
        input_id: The user-defined input ID.
        output_uri: Uri of the channel output folder in a Cloud Storage bucket."""

    client = LivestreamServiceClient()
    parent = f"projects/{project_id}/locations/{location}"
    input = f"projects/{project_id}/locations/{location}/inputs/{input_id}"
    name = f"projects/{project_id}/locations/{location}/channels/{channel_id}"

    channel = live_stream_v1.types.Channel(
        name=name,
        input_attachments=[
            live_stream_v1.types.InputAttachment(
                key="my-input",
                input=input,
            ),
        ],
        output=live_stream_v1.types.Channel.Output(
            uri=output_uri,
        ),
        elementary_streams=[
            live_stream_v1.types.ElementaryStream(
                key="es_video",
                video_stream=live_stream_v1.types.VideoStream(
                    h264=live_stream_v1.types.VideoStream.H264CodecSettings(
                        profile="high",
                        width_pixels=1280,
                        height_pixels=720,
                        bitrate_bps=3000000,
                        frame_rate=30,
                    ),
                ),
            ),
            live_stream_v1.types.ElementaryStream(
                key="es_audio",
                audio_stream=live_stream_v1.types.AudioStream(
                    codec="aac", channel_count=2, bitrate_bps=160000
                ),
            ),
        ],
        mux_streams=[
            live_stream_v1.types.MuxStream(
                key="mux_video",
                elementary_streams=["es_video"],
                segment_settings=live_stream_v1.types.SegmentSettings(
                    segment_duration=duration.Duration(
                        seconds=2,
                    ),
                ),
            ),
            live_stream_v1.types.MuxStream(
                key="mux_audio",
                elementary_streams=["es_audio"],
                segment_settings=live_stream_v1.types.SegmentSettings(
                    segment_duration=duration.Duration(
                        seconds=2,
                    ),
                ),
            ),
        ],
        manifests=[
            live_stream_v1.types.Manifest(
                file_name="manifest.m3u8",
                type_="HLS",
                mux_streams=["mux_video", "mux_audio"],
                max_segment_count=5,
            ),
        ],
    )
    operation = client.create_channel(
        parent=parent, channel=channel, channel_id=channel_id
    )
    response = operation.result(600)
    print(f"Channel: {response.name}")

    return response

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# Create a channel
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param channel_id [String] Your channel name (e.g. "my-channel")
# @param input_id [String] Your input name (e.g. "my-input")
# @param output_uri [String] Uri of the channel output folder in a Cloud Storage
#     bucket. (e.g. "gs://my-bucket/my-output-folder/";)
#
def create_channel project_id:, location:, channel_id:, input_id:, output_uri:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the parent.
  parent = client.location_path project: project_id, location: location
  # Build the resource name of the input.
  input_path = client.input_path project: project_id, location: location, input: input_id

  # Set the channel fields.
  new_channel = {
    input_attachments: [
      {
        key: "my-input",
        input: input_path
      }
    ],
    output: {
      uri: output_uri
    },
    elementary_streams: [
      {
        key: "es_video",
        video_stream: {
          h264: {
            profile: "high",
            bitrate_bps: 3_000_000,
            frame_rate: 30,
            height_pixels: 720,
            width_pixels: 1280
          }
        }
      },
      {
        key: "es_audio",
        audio_stream: {
          codec: "aac",
          channel_count: 2,
          bitrate_bps: 160_000
        }
      }
    ],
    mux_streams: [
      {
        key: "mux_video",
        elementary_streams: [
          "es_video"
        ],
        segment_settings: {
          segment_duration: {
            seconds: 2
          }
        }
      },
      {
        key: "mux_audio",
        elementary_streams: [
          "es_audio"
        ],
        segment_settings: {
          segment_duration: {
            seconds: 2
          }
        }
      }
    ],
    manifests: [
      {
        file_name: "main.m3u8",
        type: Google::Cloud::Video::LiveStream::V1::Manifest::ManifestType::HLS,
        mux_streams: [
          "mux_video", "mux_audio"
        ],
        max_segment_count: 5
      }
    ]
  }

  operation = client.create_channel parent: parent, channel: new_channel, channel_id: channel_id

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print the channel name.
  puts "Channel: #{operation.response.name}"
end

Get channel details

To get the details of the channel, use the projects.locations.channels.get method.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location where your channel is located; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • CHANNEL_ID: a user-defined identifier for the channel

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/channels/CHANNEL_ID",
  "createTime": CREATE_TIME,
  "updateTime": UPDATE_TIME,
  "inputAttachments": [
    {
      "key": "INPUT_ID",
      "input": "projects/PROJECT_NUMBER/locations/LOCATION/inputs/INPUT_ID"
    }
  ],
  "activeInput": "INPUT_ID",
  "output": {
    "uri": "gs://BUCKET_NAME"
  },
  "elementaryStreams": [
    {
      "videoStream": {
        "h264": {
          "widthPixels": 1280,
          "heightPixels": 720,
          "frameRate": 30,
          "bitrateBps": 3000000,
          "gopDuration": "2s",
          "vbvSizeBits": 3000000,
          "vbvFullnessBits": 2700000,
          "entropyCoder": "cabac",
          "profile": "high"
        }
      },
      "key": "es_video"
    },
    {
      "audioStream": {
        "codec": "aac",
        "bitrateBps": 160000,
        "channelCount": 2,
        "channelLayout": ["fl", "fr"],
        "sampleRateHertz": 48000
      },
      "key": "es_audio"
    }
  ],
  "muxStreams": [
    {
      "key": "mux_video_ts",
      "container": "ts",
      "elementaryStreams": ["es_video", "es_audio"],
      "segmentSettings": { "segmentDuration": "2s" }
    }
  ],
  "manifests": [
    {
      "fileName": "main.m3u8",
      "type": "HLS",
      "muxStreams": [
        "mux_video_ts",
      ],
      "maxSegmentCount": 5,
      "segmentKeepDuration": "60s"
    }
  ],
  "streamingState": "STOPPED"
}

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Cloud.Video.LiveStream.V1;

public class GetChannelSample
{
    public Channel GetChannel(
         string projectId, string locationId, string channelId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        GetChannelRequest request = new GetChannelRequest
        {
            ChannelName = ChannelName.FromProjectLocationChannel(projectId, locationId, channelId)
        };

        // Make the request.
        Channel response = client.GetChannel(request);
        return response;
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// getChannel gets a previously-created channel.
func getChannel(w io.Writer, projectID, location, channelID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// channelID := "my-channel-id"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.GetChannelRequest{
		Name: fmt.Sprintf("projects/%s/locations/%s/channels/%s", projectID, location, channelID),
	}

	response, err := client.GetChannel(ctx, req)
	if err != nil {
		return fmt.Errorf("GetChannel: %w", err)
	}

	fmt.Fprintf(w, "Channel: %v", response.Name)
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.Channel;
import com.google.cloud.video.livestream.v1.ChannelName;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import java.io.IOException;

public class GetChannel {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String channelId = "my-channel-id";

    getChannel(projectId, location, channelId);
  }

  public static void getChannel(String projectId, String location, String channelId)
      throws IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. In this example, try-with-resources is used
    // which automatically calls close() on the client to clean up resources.
    try (LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create()) {
      ChannelName name = ChannelName.of(projectId, location, channelId);
      Channel response = livestreamServiceClient.getChannel(name);
      System.out.println("Channel: " + response.getName());
    }
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// channelId = 'my-channel';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function getChannel() {
  // Construct request
  const request = {
    name: livestreamServiceClient.channelPath(projectId, location, channelId),
  };
  const [channel] = await livestreamServiceClient.getChannel(request);
  console.log(`Channel: ${channel.name}`);
}

getChannel();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\GetChannelRequest;

/**
 * Gets a channel.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the channel
 * @param string  $channelId          The ID of the channel
 */
function get_channel(
    string $callingProjectId,
    string $location,
    string $channelId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();
    $formattedName = $livestreamClient->channelName($callingProjectId, $location, $channelId);

    // Get the channel.
    $request = (new GetChannelRequest())
        ->setName($formattedName);
    $response = $livestreamClient->getChannel($request);
    // Print results
    printf('Channel: %s' . PHP_EOL, $response->getName());
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)


def get_channel(
    project_id: str, location: str, channel_id: str
) -> live_stream_v1.types.Channel:
    """Gets a channel.
    Args:
        project_id: The GCP project ID.
        location: The location of the channel.
        channel_id: The user-defined channel ID."""

    client = LivestreamServiceClient()

    name = f"projects/{project_id}/locations/{location}/channels/{channel_id}"
    response = client.get_channel(name=name)
    print(f"Channel: {response.name}")

    return response

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# Get a channel
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param channel_id [String] Your channel name (e.g. "my-channel")
#
def get_channel project_id:, location:, channel_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the channel.
  name = client.channel_path project: project_id, location: location, channel: channel_id

  # Get the channel.
  channel = client.get_channel name: name

  # Print the channel name.
  puts "Channel: #{channel.name}"
end

Update a channel

To update a channel, use the projects.locations.channels.patch method.

The following example updates the input endpoint used by the channel. Not all fields can be updated; see the list of supported fields.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location of the channel; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • CHANNEL_ID: the user-defined identifier for the channel to update
  • INPUT_ID: the user-defined identifier for the new input endpoint to use

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/channels/CHANNEL_ID",
    "verb": "update",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
This command creates a long-running operation (LRO) that you can use to track the progress of your request. See Manage long-running operations for more information.

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using Google.Protobuf.WellKnownTypes;
using System.Threading.Tasks;

public class UpdateChannelSample
{
    public async Task<Channel> UpdateChannelAsync(
         string projectId, string locationId, string channelId, string inputId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        InputAttachment inputAttachment = new InputAttachment
        {
            Key = "updated-input",
            InputAsInputName = InputName.FromProjectLocationInput(projectId, locationId, inputId)
        };

        UpdateChannelRequest request = new UpdateChannelRequest
        {
            Channel = new Channel
            {
                ChannelName = ChannelName.FromProjectLocationChannel(projectId, locationId, channelId),
                InputAttachments = { inputAttachment }
            },
            UpdateMask = new FieldMask { Paths = { "input_attachments" } }
        };

        // Make the request.
        Operation<Channel, OperationMetadata> response = await client.UpdateChannelAsync(request);

        // Poll until the returned long-running operation is complete.
        Operation<Channel, OperationMetadata> completedResponse = await response.PollUntilCompletedAsync();

        // Retrieve the operation result.
        return completedResponse.Result;
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
	"google.golang.org/protobuf/types/known/fieldmaskpb"
)

// updateChannel updates an existing channel with a different input.
func updateChannel(w io.Writer, projectID, location, channelID, inputID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// channelID := "my-channel"
	// inputID := "my-updated-input"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.UpdateChannelRequest{
		Channel: &livestreampb.Channel{
			Name: fmt.Sprintf("projects/%s/locations/%s/channels/%s", projectID, location, channelID),
			InputAttachments: []*livestreampb.InputAttachment{
				{
					Key:   "updated-input",
					Input: fmt.Sprintf("projects/%s/locations/%s/inputs/%s", projectID, location, inputID),
				},
			},
		},
		UpdateMask: &fieldmaskpb.FieldMask{
			Paths: []string{
				"input_attachments",
			},
		},
	}
	// Updates the input.
	op, err := client.UpdateChannel(ctx, req)
	if err != nil {
		return fmt.Errorf("UpdateChannel: %w", err)
	}
	response, err := op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Updated channel: %v", response.Name)
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.Channel;
import com.google.cloud.video.livestream.v1.ChannelName;
import com.google.cloud.video.livestream.v1.InputAttachment;
import com.google.cloud.video.livestream.v1.InputName;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import com.google.cloud.video.livestream.v1.UpdateChannelRequest;
import com.google.protobuf.FieldMask;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class UpdateChannel {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String channelId = "my-channel-id";
    String inputId = "my-input-id";

    updateChannel(projectId, location, channelId, inputId);
  }

  public static void updateChannel(
      String projectId, String location, String channelId, String inputId)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    var updateChannelRequest =
        UpdateChannelRequest.newBuilder()
            .setChannel(
                Channel.newBuilder()
                    .setName(ChannelName.of(projectId, location, channelId).toString())
                    .addInputAttachments(
                        0,
                        InputAttachment.newBuilder()
                            .setKey("updated-input")
                            .setInput(InputName.of(projectId, location, inputId).toString())
                            .build()))
            .setUpdateMask(FieldMask.newBuilder().addPaths("input_attachments").build())
            .build();
    // First API call in a project can take up to 10 minutes.
    Channel result =
        livestreamServiceClient
            .updateChannelAsync(updateChannelRequest)
            .get(10, TimeUnit.MINUTES);
    System.out.println("Updated channel: " + result.getName());
    livestreamServiceClient.close();
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// channelId = 'my-channel';
// inputId = 'my-input';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function updateChannel() {
  // Construct request
  const request = {
    channel: {
      name: livestreamServiceClient.channelPath(
        projectId,
        location,
        channelId
      ),
      inputAttachments: [
        {
          key: 'updated-input',
          input: livestreamServiceClient.inputPath(
            projectId,
            location,
            inputId
          ),
        },
      ],
    },
    updateMask: {
      paths: ['input_attachments'],
    },
  };

  // Run request
  const [operation] = await livestreamServiceClient.updateChannel(request);
  const response = await operation.promise();
  const [channel] = response;
  console.log(`Updated channel: ${channel.name}`);
}

updateChannel();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\Channel;
use Google\Cloud\Video\LiveStream\V1\InputAttachment;
use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\UpdateChannelRequest;
use Google\Protobuf\FieldMask;

/**
 * Updates an existing channel with a different input.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the channel and the input
 * @param string  $channelId          The ID of the channel to be updated
 * @param string  $inputId            The ID of the existing input
 */
function update_channel(
    string $callingProjectId,
    string $location,
    string $channelId,
    string $inputId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();

    $channelName = $livestreamClient->channelName($callingProjectId, $location, $channelId);
    $inputName = $livestreamClient->inputName($callingProjectId, $location, $inputId);

    $inputAttachment = (new InputAttachment())
        ->setKey('updated-input')
        ->setInput($inputName);
    $channel = (new Channel())
        ->setName($channelName)
        ->setInputAttachments([$inputAttachment]);

    $updateMask = new FieldMask([
        'paths' => ['input_attachments']
    ]);

    // Run the channel update request. The response is a long-running operation ID.
    $request = (new UpdateChannelRequest())
        ->setChannel($channel)
        ->setUpdateMask($updateMask);
    $operationResponse = $livestreamClient->updateChannel($request);

    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        $result = $operationResponse->getResult();
        // Print results
        printf('Updated channel: %s' . PHP_EOL, $result->getName());
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)
from google.protobuf import field_mask_pb2 as field_mask


def update_channel(
    project_id: str, location: str, channel_id: str, input_id: str
) -> live_stream_v1.types.Channel:
    """Updates a channel.
    Args:
        project_id: The GCP project ID.
        location: The location of the channel.
        channel_id: The user-defined channel ID.
        input_id: The user-defined input ID for the new input."""

    client = LivestreamServiceClient()
    input = f"projects/{project_id}/locations/{location}/inputs/{input_id}"
    name = f"projects/{project_id}/locations/{location}/channels/{channel_id}"

    channel = live_stream_v1.types.Channel(
        name=name,
        input_attachments=[
            live_stream_v1.types.InputAttachment(
                key="updated-input",
                input=input,
            ),
        ],
    )
    update_mask = field_mask.FieldMask(paths=["input_attachments"])

    operation = client.update_channel(channel=channel, update_mask=update_mask)
    response = operation.result(600)
    print(f"Updated channel: {response.name}")

    return response

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# Update a channel
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param channel_id [String] Your channel name (e.g. "my-channel")
# @param input_id [String] The input name to update the channel with (e.g. "my-updated-input")
#
def update_channel project_id:, location:, channel_id:, input_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the channel.
  name = client.channel_path project: project_id, location: location, channel: channel_id

  # Build the resource name of the input.
  input = client.input_path project: project_id, location: location, input: input_id

  # Set the update mask.
  update_mask = { paths: ["input_attachments"] }

  # Update the channel input_attachments config field.
  update_channel = {
    name: name,
    input_attachments: [
      {
        key: "updated-input",
        input: input
      }
    ]
  }

  operation = client.update_channel update_mask: update_mask, channel: update_channel

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print the channel name.
  puts "Updated channel: #{operation.response.name}"
  puts "Updated input_attachments config: #{operation.response.input_attachments[0].key}"
end

Start or stop a channel

Use the following methods to start or stop a channel. The server creates a part of the video pipeline when the channels.start request is received. The server releases a part of the video pipeline when the channels.stop request is received.

Start a channel

To start a channel, use the projects.locations.channels.start method.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location where your channel is located; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • CHANNEL_ID: a user-defined identifier for the channel

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/channels/CHANNEL_ID",
    "verb": "start",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
This command creates a long-running operation (LRO) that you can use to track the progress of your request. See Manage long-running operations for more information.

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using System.Threading.Tasks;

public class StartChannelSample
{
    public async Task StartChannelAsync(
         string projectId, string locationId, string channelId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        StartChannelRequest request = new StartChannelRequest
        {
            ChannelName = ChannelName.FromProjectLocationChannel(projectId, locationId, channelId)
        };

        // Make the request.
        Operation<ChannelOperationResponse, OperationMetadata> response = await client.StartChannelAsync(request);

        // Poll until the returned long-running operation is complete.
        await response.PollUntilCompletedAsync();
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// startChannel starts a channel.
func startChannel(w io.Writer, projectID, location, channelID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// channelID := "my-channel-id"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.StartChannelRequest{
		Name: fmt.Sprintf("projects/%s/locations/%s/channels/%s", projectID, location, channelID),
	}

	op, err := client.StartChannel(ctx, req)
	if err != nil {
		return fmt.Errorf("StartChannel: %w", err)
	}
	_, err = op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Started channel")
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.ChannelName;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class StartChannel {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String channelId = "my-channel-id";

    startChannel(projectId, location, channelId);
  }

  public static void startChannel(String projectId, String location, String channelId)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    ChannelName name = ChannelName.of(projectId, location, channelId);
    // First API call in a project can take up to 15 minutes.
    livestreamServiceClient.startChannelAsync(name).get(15, TimeUnit.MINUTES);
    System.out.println("Started channel");
    livestreamServiceClient.close();
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// channelId = 'my-channel';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function startChannel() {
  // Construct request
  const request = {
    name: livestreamServiceClient.channelPath(projectId, location, channelId),
  };
  const [operation] = await livestreamServiceClient.startChannel(request);
  await operation.promise();
  console.log('Started channel');
}

startChannel();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\StartChannelRequest;

/**
 * Starts a channel.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the channel
 * @param string  $channelId          The ID of the channel
 */
function start_channel(
    string $callingProjectId,
    string $location,
    string $channelId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();
    $formattedName = $livestreamClient->channelName($callingProjectId, $location, $channelId);

    // Run the channel start request. The response is a long-running operation ID.
    $request = (new StartChannelRequest())
        ->setName($formattedName);
    $operationResponse = $livestreamClient->startChannel($request);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        // Print results
        printf('Started channel' . PHP_EOL);
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)


def start_channel(
    project_id: str, location: str, channel_id: str
) -> live_stream_v1.types.ChannelOperationResponse:
    """Starts a channel.
    Args:
        project_id: The GCP project ID.
        location: The location of the channel.
        channel_id: The user-defined channel ID."""

    client = LivestreamServiceClient()

    name = f"projects/{project_id}/locations/{location}/channels/{channel_id}"
    operation = client.start_channel(name=name)
    response = operation.result(900)
    print("Started channel")

    return response

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# Starts a channel
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param channel_id [String] Your channel name (e.g. "my-channel")
#
def start_channel project_id:, location:, channel_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the channel.
  name = client.channel_path project: project_id, location: location, channel: channel_id

  # Start the channel.
  operation = client.start_channel name: name

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print a success message.
  puts "Started channel"
end

Stop a channel

To stop a channel, use the projects.locations.channels.stop method.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location where your channel is located; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • CHANNEL_ID: a user-defined identifier for the channel

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/channels/CHANNEL_ID",
    "verb": "stop",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
This command creates a long-running operation (LRO) that you can use to track the progress of your request. See Manage long-running operations for more information.

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using System.Threading.Tasks;

public class StopChannelSample
{
    public async Task StopChannelAsync(
         string projectId, string locationId, string channelId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        StopChannelRequest request = new StopChannelRequest
        {
            ChannelName = ChannelName.FromProjectLocationChannel(projectId, locationId, channelId)
        };

        // Make the request.
        Operation<ChannelOperationResponse, OperationMetadata> response = await client.StopChannelAsync(request);

        // Poll until the returned long-running operation is complete.
        await response.PollUntilCompletedAsync();
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// stopChannel stops a channel.
func stopChannel(w io.Writer, projectID, location, channelID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// channelID := "my-channel-id"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.StopChannelRequest{
		Name: fmt.Sprintf("projects/%s/locations/%s/channels/%s", projectID, location, channelID),
	}

	op, err := client.StopChannel(ctx, req)
	if err != nil {
		return fmt.Errorf("StopChannel: %w", err)
	}
	_, err = op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Stopped channel")
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.ChannelName;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class StopChannel {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String channelId = "my-channel-id";

    stopChannel(projectId, location, channelId);
  }

  public static void stopChannel(String projectId, String location, String channelId)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    ChannelName name = ChannelName.of(projectId, location, channelId);
    // First API call in a project can take up to 10 minutes.
    livestreamServiceClient.stopChannelAsync(name).get(10, TimeUnit.MINUTES);
    System.out.println("Stopped channel");
    livestreamServiceClient.close();
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// channelId = 'my-channel';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function stopChannel() {
  // Construct request
  const request = {
    name: livestreamServiceClient.channelPath(projectId, location, channelId),
  };
  const [operation] = await livestreamServiceClient.stopChannel(request);
  await operation.promise();
  console.log('Stopped channel');
}

stopChannel();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\StopChannelRequest;

/**
 * Stops a channel.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the channel
 * @param string  $channelId          The ID of the channel
 */
function stop_channel(
    string $callingProjectId,
    string $location,
    string $channelId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();
    $formattedName = $livestreamClient->channelName($callingProjectId, $location, $channelId);

    // Run the channel stop request. The response is a long-running operation ID.
    $request = (new StopChannelRequest())
        ->setName($formattedName);
    $operationResponse = $livestreamClient->stopChannel($request);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        // Print results
        printf('Stopped channel' . PHP_EOL);
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video import live_stream_v1
from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)


def stop_channel(
    project_id: str, location: str, channel_id: str
) -> live_stream_v1.types.ChannelOperationResponse:
    """Stops a channel.
    Args:
        project_id: The GCP project ID.
        location: The location of the channel.
        channel_id: The user-defined channel ID."""

    client = LivestreamServiceClient()

    name = f"projects/{project_id}/locations/{location}/channels/{channel_id}"
    operation = client.stop_channel(name=name)
    response = operation.result(600)
    print("Stopped channel")

    return response

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# Stops a channel
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param channel_id [String] Your channel name (e.g. "my-channel")
#
def stop_channel project_id:, location:, channel_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the channel.
  name = client.channel_path project: project_id, location: location, channel: channel_id

  # Stop the channel.
  operation = client.stop_channel name: name

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print a success message.
  puts "Stopped channel"
end

List channels

To list all of the channels you created in a location, use the projects.locations.channels.list method.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location where your channel is located; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "channels": [
    {
      "name": "projects/PROJECT_NUMBER/locations/LOCATION/channels/my-channel",
      "createTime": CREATE_TIME,
      "updateTime": UPDATE_TIME,
      "activeInput": "INPUT_ID",
      "output": {
        "uri": "gs://BUCKET_NAME"
      },
      ...
    },
    {
      "name": "projects/PROJECT_NUMBER/locations/LOCATION/channels/my-channel2",
      "createTime": CREATE_TIME,
      "updateTime": UPDATE_TIME,
      "activeInput": "my-other-input",
      "output": {
        "uri": "gs://BUCKET_NAME"
      },
      ...
    }
  ]
}

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Api.Gax;
using Google.Api.Gax.ResourceNames;
using Google.Cloud.Video.LiveStream.V1;
using System.Collections.Generic;
using System.Linq;

public class ListChannelsSample
{
    public IList<Channel> ListChannels(
        string projectId, string regionId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        ListChannelsRequest request = new ListChannelsRequest
        {
            ParentAsLocationName = LocationName.FromProjectLocation(projectId, regionId)
        };

        // Make the request.
        PagedEnumerable<ListChannelsResponse, Channel> response = client.ListChannels(request);

        // The returned sequence will lazily perform RPCs as it's being iterated over.
        return response.ToList();
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	"google.golang.org/api/iterator"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// listChannels lists all channels for a given location.
func listChannels(w io.Writer, projectID, location string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.ListChannelsRequest{
		Parent: fmt.Sprintf("projects/%s/locations/%s", projectID, location),
	}

	it := client.ListChannels(ctx, req)
	fmt.Fprintln(w, "Channels:")

	for {
		response, err := it.Next()
		if err == iterator.Done {
			break
		}
		if err != nil {
			return fmt.Errorf("ListChannels: %w", err)
		}
		fmt.Fprintln(w, response.GetName())
	}
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.Channel;
import com.google.cloud.video.livestream.v1.ListChannelsRequest;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import com.google.cloud.video.livestream.v1.LocationName;
import java.io.IOException;

public class ListChannels {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";

    listChannels(projectId, location);
  }

  public static void listChannels(String projectId, String location) throws IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. In this example, try-with-resources is used
    // which automatically calls close() on the client to clean up resources.
    try (LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create()) {
      var listChannelsRequest =
          ListChannelsRequest.newBuilder()
              .setParent(LocationName.of(projectId, location).toString())
              .build();

      LivestreamServiceClient.ListChannelsPagedResponse response =
          livestreamServiceClient.listChannels(listChannelsRequest);
      System.out.println("Channels:");

      for (Channel channel : response.iterateAll()) {
        System.out.println(channel.getName());
      }
    }
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function listChannels() {
  const iterable = await livestreamServiceClient.listChannelsAsync({
    parent: livestreamServiceClient.locationPath(projectId, location),
  });
  console.info('Channels:');
  for await (const response of iterable) {
    console.log(response.name);
  }
}

listChannels();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\ListChannelsRequest;

/**
 * Lists the channels for a given location.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the channels
 */
function list_channels(
    string $callingProjectId,
    string $location
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();
    $parent = $livestreamClient->locationName($callingProjectId, $location);
    $request = (new ListChannelsRequest())
        ->setParent($parent);

    $response = $livestreamClient->listChannels($request);
    // Print the channel list.
    $channels = $response->iterateAllElements();
    print('Channels:' . PHP_EOL);
    foreach ($channels as $channel) {
        printf('%s' . PHP_EOL, $channel->getName());
    }
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
    pagers,
)


def list_channels(project_id: str, location: str) -> pagers.ListChannelsPager:
    """Lists all channels in a location.
    Args:
        project_id: The GCP project ID.
        location: The location of the channels."""

    client = LivestreamServiceClient()

    parent = f"projects/{project_id}/locations/{location}"
    page_result = client.list_channels(parent=parent)
    print("Channels:")

    responses = []
    for response in page_result:
        print(response.name)
        responses.append(response)

    return responses

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# List the channels
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
#
def list_channels project_id:, location:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the parent.
  parent = client.location_path project: project_id, location: location

  # Get the list of channels.
  response = client.list_channels parent: parent

  puts "Channels:"
  # Print out all channels.
  response.each do |channel|
    puts channel.name
  end
end

Delete a channel

To delete a channel, use the projects.locations.channels.delete method. You must stop the channel and delete all channel events before you can delete the channel.

REST

Before using any of the request data, make the following replacements:

  • PROJECT_NUMBER: your Google Cloud project number; this is located in the Project number field on the IAM Settings page
  • LOCATION: the location where your channel is located; use one of the supported regions
    Show locations
    • us-central1
    • us-east1
    • us-east4
    • us-west1
    • us-west2
    • northamerica-northeast1
    • southamerica-east1
    • asia-east1
    • asia-east2
    • asia-northeast1
    • asia-southeast1
    • australia-southeast1
    • europe-west1
    • europe-west2
    • europe-west3
    • europe-west4
  • CHANNEL_ID: a user-defined identifier for the channel

To send your request, expand one of these options:

You should receive a JSON response similar to the following:

{
  "name": "projects/PROJECT_NUMBER/locations/LOCATION/operations/OPERATION_ID",
  "metadata": {
    "@type": "type.googleapis.com/google.cloud.video.livestream.v1.OperationMetadata",
    "createTime": CREATE_TIME,
    "target": "projects/PROJECT_NUMBER/locations/LOCATION/channels/CHANNEL_ID",
    "verb": "delete",
    "requestedCancellation": false,
    "apiVersion": "v1"
  },
  "done": false
}
This command creates a long-running operation (LRO) that you can use to track the progress of your request. See Manage long-running operations for more information.

C#

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API C# API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


using Google.Cloud.Video.LiveStream.V1;
using Google.LongRunning;
using Google.Protobuf.WellKnownTypes;
using System.Threading.Tasks;

public class DeleteChannelSample
{
    public async Task DeleteChannelAsync(
         string projectId, string locationId, string channelId)
    {
        // Create the client.
        LivestreamServiceClient client = LivestreamServiceClient.Create();

        DeleteChannelRequest request = new DeleteChannelRequest
        {
            ChannelName = ChannelName.FromProjectLocationChannel(projectId, locationId, channelId)
        };

        // Make the request.
        Operation<Empty, OperationMetadata> response = await client.DeleteChannelAsync(request);

        // Poll until the returned long-running operation is complete.
        await response.PollUntilCompletedAsync();
    }
}

Go

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Go API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

import (
	"context"
	"fmt"
	"io"

	livestream "cloud.google.com/go/video/livestream/apiv1"
	"cloud.google.com/go/video/livestream/apiv1/livestreampb"
)

// deleteChannel deletes a previously-created channel.
func deleteChannel(w io.Writer, projectID, location, channelID string) error {
	// projectID := "my-project-id"
	// location := "us-central1"
	// channelID := "my-channel"
	ctx := context.Background()
	client, err := livestream.NewClient(ctx)
	if err != nil {
		return fmt.Errorf("NewClient: %w", err)
	}
	defer client.Close()

	req := &livestreampb.DeleteChannelRequest{
		Name: fmt.Sprintf("projects/%s/locations/%s/channels/%s", projectID, location, channelID),
	}

	op, err := client.DeleteChannel(ctx, req)
	if err != nil {
		return fmt.Errorf("DeleteChannel: %w", err)
	}
	err = op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %w", err)
	}

	fmt.Fprintf(w, "Deleted channel")
	return nil
}

Java

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Java API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import com.google.cloud.video.livestream.v1.ChannelName;
import com.google.cloud.video.livestream.v1.DeleteChannelRequest;
import com.google.cloud.video.livestream.v1.LivestreamServiceClient;
import java.io.IOException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class DeleteChannel {

  public static void main(String[] args) throws Exception {
    // TODO(developer): Replace these variables before running the sample.
    String projectId = "my-project-id";
    String location = "us-central1";
    String channelId = "my-channel-id";

    deleteChannel(projectId, location, channelId);
  }

  public static void deleteChannel(String projectId, String location, String channelId)
      throws InterruptedException, ExecutionException, TimeoutException, IOException {
    // Initialize client that will be used to send requests. This client only needs to be created
    // once, and can be reused for multiple requests. After completing all of your requests, call
    // the "close" method on the client to safely clean up any remaining background resources.
    LivestreamServiceClient livestreamServiceClient = LivestreamServiceClient.create();
    var deleteChannelRequest =
        DeleteChannelRequest.newBuilder()
            .setName(ChannelName.of(projectId, location, channelId).toString())
            .build();
    // First API call in a project can take up to 10 minutes.
    livestreamServiceClient.deleteChannelAsync(deleteChannelRequest).get(10, TimeUnit.MINUTES);
    System.out.println("Deleted channel");
    livestreamServiceClient.close();
  }
}

Node.js

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Node.js API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

/**
 * TODO(developer): Uncomment these variables before running the sample.
 */
// projectId = 'my-project-id';
// location = 'us-central1';
// channelId = 'my-channel';

// Imports the Livestream library
const {LivestreamServiceClient} = require('@google-cloud/livestream').v1;

// Instantiates a client
const livestreamServiceClient = new LivestreamServiceClient();

async function deleteChannel() {
  // Construct request
  const request = {
    name: livestreamServiceClient.channelPath(projectId, location, channelId),
  };

  // Run request
  const [operation] = await livestreamServiceClient.deleteChannel(request);
  await operation.promise();
  console.log('Deleted channel');
}

deleteChannel();

PHP

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API PHP API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

use Google\Cloud\Video\LiveStream\V1\Client\LivestreamServiceClient;
use Google\Cloud\Video\LiveStream\V1\DeleteChannelRequest;

/**
 * Deletes a channel.
 *
 * @param string  $callingProjectId   The project ID to run the API call under
 * @param string  $location           The location of the channel
 * @param string  $channelId          The ID of the channel to be deleted
 */
function delete_channel(
    string $callingProjectId,
    string $location,
    string $channelId
): void {
    // Instantiate a client.
    $livestreamClient = new LivestreamServiceClient();
    $formattedName = $livestreamClient->channelName($callingProjectId, $location, $channelId);

    // Run the channel deletion request. The response is a long-running operation ID.
    $request = (new DeleteChannelRequest())
        ->setName($formattedName);
    $operationResponse = $livestreamClient->deleteChannel($request);
    $operationResponse->pollUntilComplete();
    if ($operationResponse->operationSucceeded()) {
        // Print status
        printf('Deleted channel %s' . PHP_EOL, $channelId);
    } else {
        $error = $operationResponse->getError();
        // handleError($error)
    }
}

Python

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Python API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.


import argparse

from google.cloud.video.live_stream_v1.services.livestream_service import (
    LivestreamServiceClient,
)
from google.protobuf import empty_pb2 as empty


def delete_channel(project_id: str, location: str, channel_id: str) -> empty.Empty:
    """Deletes a channel.
    Args:
        project_id: The GCP project ID.
        location: The location of the channel.
        channel_id: The user-defined channel ID."""

    client = LivestreamServiceClient()

    name = f"projects/{project_id}/locations/{location}/channels/{channel_id}"
    operation = client.delete_channel(name=name)
    response = operation.result(600)
    print("Deleted channel")

    return response

Ruby

To learn how to install and use the client library for Live Stream API, see Live Stream API client libraries. For more information, see the Live Stream API Ruby API reference documentation.

To authenticate to Live Stream API, set up Application Default Credentials. For more information, see Set up authentication for a local development environment.

require "google/cloud/video/live_stream"

##
# Delete a channel
#
# @param project_id [String] Your Google Cloud project (e.g. "my-project")
# @param location [String] The location (e.g. "us-central1")
# @param channel_id [String] Your channel name (e.g. "my-channel")
#
def delete_channel project_id:, location:, channel_id:
  # Create a Live Stream client.
  client = Google::Cloud::Video::LiveStream.livestream_service

  # Build the resource name of the channel.
  name = client.channel_path project: project_id, location: location, channel: channel_id

  # Delete the channel.
  operation = client.delete_channel name: name

  # The returned object is of type Gapic::Operation. You can use this
  # object to check the status of an operation, cancel it, or wait
  # for results. Here is how to block until completion:
  operation.wait_until_done!

  # Print a success message.
  puts "Deleted channel"
end

What's next

Learn how to create and manage channel events.