public MapField<string, JobDependency.Types.Type> Items { get; }
Each item maps a Job name to a Type.
All items must be satisfied for the JobDependency to be satisfied (the AND
operation).
Once a condition for one item becomes true, it won't go back to false
even the dependent Job state changes again.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This document provides reference information for the `JobDependency` class within the Batch v1alpha API, specifically for version 1.0.0-alpha30."],["The `JobDependency` class describes the dependency relationships between jobs, indicating that a job's start depends on the state of other jobs."],["All dependent jobs must be submitted within the same region, according to the JobDependency class documentation."],["The `JobDependency` class includes a property called `Items`, which is a `MapField` that maps Job names to a `Type` and is used to check and fulfill the requirements of the job dependency."],["The JobDependency class implements various interfaces such as `IMessage`, `IEquatable`, `IDeepCloneable`, and `IBufferMessage`."]]],[]]