Actualizar una regla de cortafuegos

Modifica la prioridad de una regla de cortafuegos.

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Para obtener documentación detallada que incluya este código de muestra, consulta lo siguiente:

Código de ejemplo

C#

Antes de probar este ejemplo, sigue las C# instrucciones de configuración de la guía de inicio rápido de Compute Engine con bibliotecas de cliente. Para obtener más información, consulta la documentación de referencia de la API C# de Compute Engine.

Para autenticarte en Compute Engine, configura las credenciales predeterminadas de la aplicación. Para obtener más información, consulta el artículo Configurar la autenticación en un entorno de desarrollo local.


using Google.Cloud.Compute.V1;
using System.Threading.Tasks;

public class PatchFirewallRuleAsyncSample
{
    public async Task PatchFirewallRuleAsync(
        // TODO(developer): Set your own default values for these parameters or pass different values when calling this method.
        string projectId = "your-project-id",
        string firewallRuleName = "my-test-firewall-rule",
        int newPriority = 10)
    {
        // The patch operation doesn't require the full definition of a Firewall object.
        // It will only update the values that were set in it,
        // in this case it will only change the priority.
        Firewall firewallRule = new Firewall
        {
            Priority = newPriority
        };

        // Initialize client that will be used to send requests. This client only needs to be created
        // once, and can be reused for multiple requests.
        FirewallsClient client = await FirewallsClient.CreateAsync();

        // Patch the firewall rule in the specified project.
        var firewallRulePatching = await client.PatchAsync(projectId, firewallRuleName, firewallRule);

        // Wait for the operation to complete using client-side polling.
        await firewallRulePatching.PollUntilCompletedAsync();
    }
}

Go

Antes de probar este ejemplo, sigue las Go instrucciones de configuración de la guía de inicio rápido de Compute Engine con bibliotecas de cliente. Para obtener más información, consulta la documentación de referencia de la API Go de Compute Engine.

Para autenticarte en Compute Engine, configura las credenciales predeterminadas de la aplicación. Para obtener más información, consulta el artículo Configurar la autenticación en un entorno de desarrollo local.

import (
	"context"
	"fmt"
	"io"

	compute "cloud.google.com/go/compute/apiv1"
	computepb "cloud.google.com/go/compute/apiv1/computepb"
	"google.golang.org/protobuf/proto"
)

// patchFirewallPriority modifies the priority of a given firewall rule.
func patchFirewallPriority(w io.Writer, projectID, firewallRuleName string, priority int32) error {
	// projectID := "your_project_id"
	// firewallRuleName := "europe-central2-b"
	// priority := 10

	ctx := context.Background()
	firewallsClient, err := compute.NewFirewallsRESTClient(ctx)
	if err != nil {
		return fmt.Errorf("NewInstancesRESTClient: %w", err)
	}
	defer firewallsClient.Close()

	firewallRule := &computepb.Firewall{
		Priority: proto.Int32(priority),
	}

	req := &computepb.PatchFirewallRequest{
		Project:          projectID,
		Firewall:         firewallRuleName,
		FirewallResource: firewallRule,
	}

	// The patch operation doesn't require the full definition of a Firewall interface. It will only update
	// the values that were set in it, in this case it will only change the priority.
	op, err := firewallsClient.Patch(ctx, req)
	if err != nil {
		return fmt.Errorf("unable to patch firewall rule: %w", err)
	}

	if err = op.Wait(ctx); err != nil {
		return fmt.Errorf("unable to wait for the operation: %w", err)
	}

	fmt.Fprintf(w, "Firewall rule updated\n")

	return nil
}

Java

Antes de probar este ejemplo, sigue las Java instrucciones de configuración de la guía de inicio rápido de Compute Engine con bibliotecas de cliente. Para obtener más información, consulta la documentación de referencia de la API Java de Compute Engine.

Para autenticarte en Compute Engine, configura las credenciales predeterminadas de la aplicación. Para obtener más información, consulta el artículo Configurar la autenticación en un entorno de desarrollo local.


import com.google.api.gax.longrunning.OperationFuture;
import com.google.cloud.compute.v1.Firewall;
import com.google.cloud.compute.v1.FirewallsClient;
import com.google.cloud.compute.v1.Operation;
import com.google.cloud.compute.v1.PatchFirewallRequest;
import java.io.IOException;
import java.util.UUID;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;

public class PatchFirewallRule {

  public static void main(String[] args)
      throws IOException, ExecutionException, InterruptedException, TimeoutException {
    // TODO(developer): Replace these variables before running the sample
    // project: project ID or project number of the Cloud project you want to use.
    // firewallRuleName: name of the rule you want to modify.
    // priority: the new priority to be set for the rule.
    String project = "your-project-id";
    String firewallRuleName = "firewall-rule-name-" + UUID.randomUUID();
    int priority = 10;

    patchFirewallPriority(project, firewallRuleName, priority);
  }

  // Modifies the priority of a given firewall rule.
  public static void patchFirewallPriority(String project, String firewallRuleName, int priority)
      throws IOException, ExecutionException, InterruptedException, TimeoutException {
    /* Initialize client that will be used to send requests. This client only needs to be created
       once, and can be reused for multiple requests. After completing all of your requests, call
       the `firewallsClient.close()` method on the client to safely
       clean up any remaining background resources. */
    try (FirewallsClient firewallsClient = FirewallsClient.create()) {

      /* The patch operation doesn't require the full definition of a Firewall object. It will only 
         update the values that were set in it, in this case it will only change the priority. */
      Firewall firewall = Firewall.newBuilder()
          .setPriority(priority).build();

      PatchFirewallRequest patchFirewallRequest = PatchFirewallRequest.newBuilder()
          .setProject(project)
          .setFirewall(firewallRuleName)
          .setFirewallResource(firewall).build();

      OperationFuture<Operation, Operation> operation = firewallsClient.patchAsync(
          patchFirewallRequest);
      operation.get(3, TimeUnit.MINUTES);
      System.out.println("Firewall Patch applied successfully ! ");
    }
  }
}

Node.js

Antes de probar este ejemplo, sigue las Node.js instrucciones de configuración de la guía de inicio rápido de Compute Engine con bibliotecas de cliente. Para obtener más información, consulta la documentación de referencia de la API Node.js de Compute Engine.

Para autenticarte en Compute Engine, configura las credenciales predeterminadas de la aplicación. Para obtener más información, consulta el artículo Configurar la autenticación en un entorno de desarrollo local.

/**
 * TODO(developer): Uncomment and replace these variables before running the sample.
 */
// const projectId = 'YOUR_PROJECT_ID';
// const firewallRuleName = 'FIREWALL_RULE_NAME';
// const priority = 10;

const compute = require('@google-cloud/compute');
const computeProtos = compute.protos.google.cloud.compute.v1;

async function patchFirewallPriority() {
  const firewallsClient = new compute.FirewallsClient();
  const operationsClient = new compute.GlobalOperationsClient();

  const firewallRule = new computeProtos.Firewall();
  firewallRule.priority = priority;

  // The patch operation doesn't require the full definition of a Firewall object. It will only update
  // the values that were set in it, in this case it will only change the priority.
  const [response] = await firewallsClient.patch({
    project: projectId,
    firewall: firewallRuleName,
    firewallResource: firewallRule,
  });
  let operation = response.latestResponse;

  // Wait for the create operation to complete.
  while (operation.status !== 'DONE') {
    [operation] = await operationsClient.wait({
      operation: operation.name,
      project: projectId,
    });
  }

  console.log('Firewall rule updated');
}

patchFirewallPriority();

PHP

Antes de probar este ejemplo, sigue las PHP instrucciones de configuración de la guía de inicio rápido de Compute Engine con bibliotecas de cliente. Para obtener más información, consulta la documentación de referencia de la API PHP de Compute Engine.

Para autenticarte en Compute Engine, configura las credenciales predeterminadas de la aplicación. Para obtener más información, consulta el artículo Configurar la autenticación en un entorno de desarrollo local.

use Google\Cloud\Compute\V1\Client\FirewallsClient;
use Google\Cloud\Compute\V1\Firewall;
use Google\Cloud\Compute\V1\PatchFirewallRequest;

/**
 * Modifies the priority of a given firewall rule.
 *
 * @param string $projectId Project ID or project number of the Cloud project you want to patch a rule from.
 * @param string $firewallRuleName Name of the rule that you want to modify.
 * @param int $priority The new priority to be set for the rule.
 *
 * @throws \Google\ApiCore\ApiException if the remote call fails.
 * @throws \Google\ApiCore\ValidationException if local error occurs before remote call.
 */
function patch_firewall_priority(string $projectId, string $firewallRuleName, int $priority)
{
    $firewallsClient = new FirewallsClient();
    $firewallResource = (new Firewall())->setPriority($priority);

    // The patch operation doesn't require the full definition of a Firewall object. It will only update
    // the values that were set in it, in this case it will only change the priority.
    $request = (new PatchFirewallRequest())
        ->setFirewall($firewallRuleName)
        ->setFirewallResource($firewallResource)
        ->setProject($projectId);
    $operation = $firewallsClient->patch($request);

    // Wait for the operation to complete.
    $operation->pollUntilComplete();
    if ($operation->operationSucceeded()) {
        printf('Patched %s priority to %d.' . PHP_EOL, $firewallRuleName, $priority);
    } else {
        $error = $operation->getError();
        printf('Patching failed: %s' . PHP_EOL, $error?->getMessage());
    }
}

Python

Antes de probar este ejemplo, sigue las Python instrucciones de configuración de la guía de inicio rápido de Compute Engine con bibliotecas de cliente. Para obtener más información, consulta la documentación de referencia de la API Python de Compute Engine.

Para autenticarte en Compute Engine, configura las credenciales predeterminadas de la aplicación. Para obtener más información, consulta el artículo Configurar la autenticación en un entorno de desarrollo local.

from __future__ import annotations

import sys
from typing import Any

from google.api_core.extended_operation import ExtendedOperation
from google.cloud import compute_v1


def wait_for_extended_operation(
    operation: ExtendedOperation, verbose_name: str = "operation", timeout: int = 300
) -> Any:
    """
    Waits for the extended (long-running) operation to complete.

    If the operation is successful, it will return its result.
    If the operation ends with an error, an exception will be raised.
    If there were any warnings during the execution of the operation
    they will be printed to sys.stderr.

    Args:
        operation: a long-running operation you want to wait on.
        verbose_name: (optional) a more verbose name of the operation,
            used only during error and warning reporting.
        timeout: how long (in seconds) to wait for operation to finish.
            If None, wait indefinitely.

    Returns:
        Whatever the operation.result() returns.

    Raises:
        This method will raise the exception received from `operation.exception()`
        or RuntimeError if there is no exception set, but there is an `error_code`
        set for the `operation`.

        In case of an operation taking longer than `timeout` seconds to complete,
        a `concurrent.futures.TimeoutError` will be raised.
    """
    result = operation.result(timeout=timeout)

    if operation.error_code:
        print(
            f"Error during {verbose_name}: [Code: {operation.error_code}]: {operation.error_message}",
            file=sys.stderr,
            flush=True,
        )
        print(f"Operation ID: {operation.name}", file=sys.stderr, flush=True)
        raise operation.exception() or RuntimeError(operation.error_message)

    if operation.warnings:
        print(f"Warnings during {verbose_name}:\n", file=sys.stderr, flush=True)
        for warning in operation.warnings:
            print(f" - {warning.code}: {warning.message}", file=sys.stderr, flush=True)

    return result


def patch_firewall_priority(
    project_id: str, firewall_rule_name: str, priority: int
) -> None:
    """
    Modifies the priority of a given firewall rule.

    Args:
        project_id: project ID or project number of the Cloud project you want to use.
        firewall_rule_name: name of the rule you want to modify.
        priority: the new priority to be set for the rule.
    """
    firewall_rule = compute_v1.Firewall()
    firewall_rule.priority = priority

    # The patch operation doesn't require the full definition of a Firewall object. It will only update
    # the values that were set in it, in this case it will only change the priority.
    firewall_client = compute_v1.FirewallsClient()
    operation = firewall_client.patch(
        project=project_id, firewall=firewall_rule_name, firewall_resource=firewall_rule
    )

    wait_for_extended_operation(operation, "firewall rule patching")

Ruby

Antes de probar este ejemplo, sigue las Ruby instrucciones de configuración de la guía de inicio rápido de Compute Engine con bibliotecas de cliente. Para obtener más información, consulta la documentación de referencia de la API Ruby de Compute Engine.

Para autenticarte en Compute Engine, configura las credenciales predeterminadas de la aplicación. Para obtener más información, consulta el artículo Configurar la autenticación en un entorno de desarrollo local.


require "google/cloud/compute/v1"

# Modifies the priority of a given firewall rule.
#
# @param [String] project project ID or project number of the Cloud project you want to use.
# @param [String] name name of the rule you want to modify.
# @param [Google::Protobuf::RepeatedField] allowed the repeated instances of the Allowed field in the rule.
#         Compute errors out if allowed is empty.
# @param [Integer] priority the new priority to be set for the rule.
def patch_firewall_priority project:, name:, allowed:, priority:
  allowed_arr = allowed.map do |instance|
    {
      I_p_protocol: instance.I_p_protocol,
      ports: instance.ports.to_a
    }
  end.to_a

  rule = {
    priority: priority,
    allowed: allowed_arr
  }

  request = {
    project: project,
    firewall: name,
    firewall_resource: rule
  }

  # The patch operation doesn't require the full definition of a Firewall object. It will only update
  # the values that were set in it, in this case it will only change the priority.
  client = ::Google::Cloud::Compute::V1::Firewalls::Rest::Client.new
  operation = client.patch request

  wait_until_done operation: operation
end

Siguientes pasos

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