In tests, Multiplay spun up 14 million concurrent players in just 90 minutes
10 million unique players in just 72 hours
Open source game server scaling with Agones
Founded by Google Cloud and Ubisoft, Agones is an open source, batteries-included, dedicated game-server scaling and orchestration platform for multiplayer games that can run anywhere Kubernetes can run.
Build with Game Servers
Game Servers is a fully managed offering of Agones. Game Servers is currently in closed alpha. To learn more, join us at GDC 2020.
High performance computing
Take advantage of Google Cloud’s high performance, scalable compute optimized VMs to run your game servers at blazing-fast clock speeds up to 3.8 Ghz.
Migrating dedicated game servers to Google Cloud
Most online games today feature dedicated game server processes that run on machines—virtual or physical. This migration guide discusses moving computer gaming servers to Google Cloud.
Decreased costs by 50%
Achieved 25% better latency at the 50th percentile
Modernize with Google Cloud databases
Migrate, manage, and modernize your data management with Google Cloud’s secure, reliable, and highly available databases.
Use Cloud Spanner for gaming
Learn how to use Cloud Spanner as the primary backend database for game state and authentication, while minimizing management overhead related to sharding and clustering.
Build a leaderboard using Memorystore
Learn how to operate your own leaderboard in the cloud using Memorystore for Redis.
Cloud Spanner is a fully managed relational database that offers horizontal scalability, high availability, and consistency. Perfect for scaling global games without sharding.
Cloud SQL is a fully managed database service that makes it easy to set up, maintain, manage, and administer your relational PostgreSQL, MySQL, and SQL Server databases in the cloud.