public final class Color extends GeneratedMessageV3 implements ColorOrBuilder
Represents a color in the RGBA color space. This representation is designed
for simplicity of conversion to/from color representations in various
languages over compactness. For example, the fields of this representation
can be trivially provided to the constructor of java.awt.Color
in Java; it
can also be trivially provided to UIColor's +colorWithRed:green:blue:alpha
method in iOS; and, with just a little work, it can be easily formatted into
a CSS rgba()
string in JavaScript.
This reference page doesn't carry information about the absolute color
space
that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB,
DCI-P3, BT.2020, etc.). By default, applications should assume the sRGB color
space.
When color equality needs to be decided, implementations, unless
documented otherwise, treat two colors as equal if all their red,
green, blue, and alpha values each differ by at most 1e-5.
Example (Java):
import com.google.type.Color;
// ...
public static java.awt.Color fromProto(Color protocolor) {
float alpha = protocolor.hasAlpha()
? protocolor.getAlpha().getValue()
: 1.0;
return new java.awt.Color(
protocolor.getRed(),
protocolor.getGreen(),
protocolor.getBlue(),
alpha);
}
public static Color toProto(java.awt.Color color) {
float red = (float) color.getRed();
float green = (float) color.getGreen();
float blue = (float) color.getBlue();
float denominator = 255.0;
Color.Builder resultBuilder =
Color
.newBuilder()
.setRed(red / denominator)
.setGreen(green / denominator)
.setBlue(blue / denominator);
int alpha = color.getAlpha();
if (alpha != 255) {
result.setAlpha(
FloatValue
.newBuilder()
.setValue(((float) alpha) / denominator)
.build());
}
return resultBuilder.build();
}
// ...
Example (iOS / Obj-C):
// ...
static UIColor* fromProto(Color* protocolor) {
float red = [protocolor red];
float green = [protocolor green];
float blue = [protocolor blue];
FloatValue* alpha_wrapper = [protocolor alpha];
float alpha = 1.0;
if (alpha_wrapper != nil) {
alpha = [alpha_wrapper value];
}
return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
}
static Color* toProto(UIColor* color) {
CGFloat red, green, blue, alpha;
if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) {
return nil;
}
Color* result = [[Color alloc] init];
[result setRed:red];
[result setGreen:green];
[result setBlue:blue];
if (alpha <= 0.9999) {
[result setAlpha:floatWrapperWithValue(alpha)];
}
[result autorelease];
return result;
}
// ...
Example (JavaScript):
// ...
var protoToCssColor = function(rgb_color) {
var redFrac = rgb_color.red || 0.0;
var greenFrac = rgb_color.green || 0.0;
var blueFrac = rgb_color.blue || 0.0;
var red = Math.floor(redFrac * 255);
var green = Math.floor(greenFrac * 255);
var blue = Math.floor(blueFrac * 255);
if (!('alpha' in rgb_color)) {
return rgbToCssColor(red, green, blue);
}
var alphaFrac = rgb_color.alpha.value || 0.0;
var rgbParams = [red, green, blue].join(',');
return ['rgba(', rgbParams, ',', alphaFrac, ')'].join('');
};
var rgbToCssColor = function(red, green, blue) {
var rgbNumber = new Number((red << 16) | (green << 8) | blue);
var hexString = rgbNumber.toString(16);
var missingZeros = 6 - hexString.length;
var resultBuilder = ['#'];
for (var i = 0; i < missingZeros; i++) {
resultBuilder.push('0');
}
resultBuilder.push(hexString);
return resultBuilder.join('');
};
// ...
Protobuf type google.type.Color
Static Fields
ALPHA_FIELD_NUMBER
public static final int ALPHA_FIELD_NUMBER
Field Value
BLUE_FIELD_NUMBER
public static final int BLUE_FIELD_NUMBER
Field Value
GREEN_FIELD_NUMBER
public static final int GREEN_FIELD_NUMBER
Field Value
RED_FIELD_NUMBER
public static final int RED_FIELD_NUMBER
Field Value
Static Methods
getDefaultInstance()
public static Color getDefaultInstance()
Returns
getDescriptor()
public static final Descriptors.Descriptor getDescriptor()
Returns
newBuilder()
public static Color.Builder newBuilder()
Returns
newBuilder(Color prototype)
public static Color.Builder newBuilder(Color prototype)
Parameter
Name | Description |
prototype | Color
|
Returns
public static Color parseDelimitedFrom(InputStream input)
Parameter
Returns
Exceptions
public static Color parseDelimitedFrom(InputStream input, ExtensionRegistryLite extensionRegistry)
Parameters
Returns
Exceptions
parseFrom(byte[] data)
public static Color parseFrom(byte[] data)
Parameter
Name | Description |
data | byte[]
|
Returns
Exceptions
parseFrom(byte[] data, ExtensionRegistryLite extensionRegistry)
public static Color parseFrom(byte[] data, ExtensionRegistryLite extensionRegistry)
Parameters
Returns
Exceptions
parseFrom(ByteString data)
public static Color parseFrom(ByteString data)
Parameter
Returns
Exceptions
parseFrom(ByteString data, ExtensionRegistryLite extensionRegistry)
public static Color parseFrom(ByteString data, ExtensionRegistryLite extensionRegistry)
Parameters
Returns
Exceptions
public static Color parseFrom(CodedInputStream input)
Parameter
Returns
Exceptions
public static Color parseFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry)
Parameters
Returns
Exceptions
public static Color parseFrom(InputStream input)
Parameter
Returns
Exceptions
public static Color parseFrom(InputStream input, ExtensionRegistryLite extensionRegistry)
Parameters
Returns
Exceptions
parseFrom(ByteBuffer data)
public static Color parseFrom(ByteBuffer data)
Parameter
Returns
Exceptions
parseFrom(ByteBuffer data, ExtensionRegistryLite extensionRegistry)
public static Color parseFrom(ByteBuffer data, ExtensionRegistryLite extensionRegistry)
Parameters
Returns
Exceptions
parser()
public static Parser<Color> parser()
Returns
Methods
equals(Object obj)
public boolean equals(Object obj)
Parameter
Returns
Overrides
getAlpha()
public FloatValue getAlpha()
The fraction of this color that should be applied to the pixel. That is,
the final pixel color is defined by the equation:
pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
This means that a value of 1.0 corresponds to a solid color, whereas
a value of 0.0 corresponds to a completely transparent color. This
uses a wrapper message rather than a simple float scalar so that it is
possible to distinguish between a default value and the value being unset.
If omitted, this color object is rendered as a solid color
(as if the alpha value had been explicitly given a value of 1.0).
.google.protobuf.FloatValue alpha = 4;
Returns
getAlphaOrBuilder()
public FloatValueOrBuilder getAlphaOrBuilder()
The fraction of this color that should be applied to the pixel. That is,
the final pixel color is defined by the equation:
pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
This means that a value of 1.0 corresponds to a solid color, whereas
a value of 0.0 corresponds to a completely transparent color. This
uses a wrapper message rather than a simple float scalar so that it is
possible to distinguish between a default value and the value being unset.
If omitted, this color object is rendered as a solid color
(as if the alpha value had been explicitly given a value of 1.0).
.google.protobuf.FloatValue alpha = 4;
Returns
getBlue()
The amount of blue in the color as a value in the interval [0, 1].
float blue = 3;
Returns
Type | Description |
float | The blue.
|
getDefaultInstanceForType()
public Color getDefaultInstanceForType()
Returns
getGreen()
The amount of green in the color as a value in the interval [0, 1].
float green = 2;
Returns
Type | Description |
float | The green.
|
getParserForType()
public Parser<Color> getParserForType()
Returns
Overrides
getRed()
The amount of red in the color as a value in the interval [0, 1].
float red = 1;
Returns
Type | Description |
float | The red.
|
getSerializedSize()
public int getSerializedSize()
Returns
Overrides
getUnknownFields()
public final UnknownFieldSet getUnknownFields()
Returns
Overrides
hasAlpha()
public boolean hasAlpha()
The fraction of this color that should be applied to the pixel. That is,
the final pixel color is defined by the equation:
pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
This means that a value of 1.0 corresponds to a solid color, whereas
a value of 0.0 corresponds to a completely transparent color. This
uses a wrapper message rather than a simple float scalar so that it is
possible to distinguish between a default value and the value being unset.
If omitted, this color object is rendered as a solid color
(as if the alpha value had been explicitly given a value of 1.0).
.google.protobuf.FloatValue alpha = 4;
Returns
Type | Description |
boolean | Whether the alpha field is set.
|
hashCode()
Returns
Overrides
internalGetFieldAccessorTable()
protected GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
Returns
Overrides
isInitialized()
public final boolean isInitialized()
Returns
Overrides
newBuilderForType()
public Color.Builder newBuilderForType()
Returns
newBuilderForType(GeneratedMessageV3.BuilderParent parent)
protected Color.Builder newBuilderForType(GeneratedMessageV3.BuilderParent parent)
Parameter
Returns
Overrides
newInstance(GeneratedMessageV3.UnusedPrivateParameter unused)
protected Object newInstance(GeneratedMessageV3.UnusedPrivateParameter unused)
Parameter
Returns
Overrides
toBuilder()
public Color.Builder toBuilder()
Returns
writeTo(CodedOutputStream output)
public void writeTo(CodedOutputStream output)
Parameter
Overrides
Exceptions