Simplified dedicated game server management
Automate fleets of game servers across multiple Agones clusters, schedule scaling events, and monitor the health of your fleets using familiar tools like Terraform.
Flexible and extensible
Benefit from the flexibility of open source and avoid vendor lock in. Opt out of management at any time to manually manage game server fleets. Run your game servers at blazing-fast clock speeds of up to 3.8 Ghz.
Game Servers autoscales your game server fleet based on custom policies that you define to suit the needs of your game.
Single Control Plane
Game Servers will give you a central control plane to manage all of your Agones installs, regardless of where you are running Kubernetes.
Easily deploy new rollouts and run A/B and canary tests in specific geographies to preview the effects of your new updates.
Google Cloud Support
Work with Google Cloud's gaming experts to launch your game globally and make it a long-term success.
Open Source First
Game Servers is based on open source Agones, which extends Kubernetes and can be combined with other open source projects like Open Match.
Extensibility & Control
Access the Kubernetes and Agones API, so you can tailor your game server workload to your unique gameplay experience.
The use of the Game Servers service incurs no additional fees through December 31, 2020; you will be billed only for the underlying use of Kubernetes clusters associated with your use of the Game Servers service.
Starting in January 2021, there is still no additional charge for the first cluster Google manages, but Google will bill you for each additional cluster at $0.50 per hour per cluster.