Remover modificação do lançamento da implantação

Remover uma modificação de lançamento para uma implantação do Game Server.

Páginas de documentação que incluem esta amostra de código

Para visualizar o exemplo de código usado em contexto, consulte a seguinte documentação:

Exemplo de código

Go

Para saber como instalar e usar a biblioteca de cliente para Game Servers, consulte Bibliotecas de cliente do Game Servers.


import (
	"context"
	"fmt"
	"io"

	gaming "cloud.google.com/go/gaming/apiv1"
	gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1"
	"google.golang.org/protobuf/types/known/fieldmaskpb"
)

// updateRolloutClearOverrideConfig removes any config overrides on a game
// server deployment.
func updateRolloutClearOverrideConfig(w io.Writer, projectID, deploymentID string) error {
	// projectID := "my-project"
	// deploymentID := "mydeployment"
	ctx := context.Background()
	client, err := gaming.NewGameServerDeploymentsClient(ctx)
	if err != nil {
		return fmt.Errorf("NewGameServerDeploymentsClient: %v", err)
	}
	defer client.Close()

	req := &gamingpb.UpdateGameServerDeploymentRolloutRequest{
		Rollout: &gamingpb.GameServerDeploymentRollout{
			Name: fmt.Sprintf("projects/%s/locations/global/gameServerDeployments/%s", projectID, deploymentID),
		},
		UpdateMask: &fieldmaskpb.FieldMask{
			Paths: []string{
				"game_server_config_overrides",
			},
		},
	}

	op, err := client.UpdateGameServerDeploymentRollout(ctx, req)
	if err != nil {
		return fmt.Errorf("UpdateGameServerDeploymentRollout: %v", err)
	}
	resp, err := op.Wait(ctx)
	if err != nil {
		return fmt.Errorf("Wait: %v", err)
	}

	fmt.Fprintf(w, "Deployment rollout updated: %v", resp.Name)
	return nil
}

Node.js

Para saber como instalar e usar a biblioteca de cliente para Game Servers, consulte Bibliotecas de cliente do Game Servers.

const {
  GameServerDeploymentsServiceClient,
} = require('@google-cloud/game-servers');

const client = new GameServerDeploymentsServiceClient();

async function removeRolloutGameServerDeploymentOverride() {
  /**
   * TODO(developer): Uncomment these variables before running the sample.
   */
  // const projectId = 'Your Google Cloud Project ID';
  // const deploymentId = 'A unique ID for the Game Server Deployment';
  const request = {
    rollout: {
      name: client.gameServerDeploymentPath(
        projectId,
        'global',
        deploymentId
      ),
    },
    updateMask: {
      paths: ['game_server_config_overrides'],
    },
  };

  const [operation] = await client.updateGameServerDeploymentRollout(request);
  const [deployment] = await operation.promise();

  console.log(`Deployment updated: ${deployment.name}`);
}

removeRolloutGameServerDeploymentOverride();

Python

Para saber como instalar e usar a biblioteca de cliente para Game Servers, consulte Bibliotecas de cliente do Game Servers.

def update_rollout_remove_override(project_id, deployment_id):
    """Update the rollout of a game server deployment to remove the override config."""

    client = gaming.GameServerDeploymentsServiceClient()

    # Location is hard coded as global, as game server deployments can
    # only be created in global.  This is done for all operations on
    # game Server deployments, as well as for its child resource types.
    request = game_server_deployments.UpdateGameServerDeploymentRolloutRequest()
    request.rollout.name = f"projects/{project_id}/locations/global/gameServerDeployments/{deployment_id}"
    request.rollout.game_server_config_overrides = []
    request.update_mask = field_mask.FieldMask(paths=["game_server_config_overrides"])

    operation = client.update_game_server_deployment_rollout(request)
    print(f"Update deployment rollout operation: {operation.operation.name}")
    operation.result(timeout=120)

A seguir

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