Quickstart
Google Play games services allows you to define events, achievements, leaderboards, and more in your Android and web-hosted games.
Codelab
Build a simple demo game that implements motion tracking, environmental understanding, and light estimation, so you can use these features in your own applications.

Quickstarts

Learn how to quickly set up sample games, or incorporate cloud services into an existing project, with this selection of quickstart guides.
Quickstart
This guide covers how you can quickly get started using Agones to create game servers in Kubernetes.
Quickstart
Run a Minecraft server on a Compute Engine instance, a virtual machine that runs on Google's infrastructure.
Quickstart
Use the Google Play Console to set up Google Play games services for your Android or web-based game.
Quickstart
To learn how easy it is to plug Firebase into your Unity project, check MechaHamster, a sample game that you can download from GitHub, the App Store, or the Google Play Store.

Codelabs

Codelab
Build a simple demo game that implements motion tracking, environmental understanding, and light estimation, so you can use these features in your own applications.
Codelab
Learn how to test your Unity project in the Firebase Test Lab using an Android game loop.
Codelab
Build a simple musical game using the Oboe library, a C++ library which uses the high-performance audio APIs in the Android NDK.
Codelab
Learn how to create a simple gaming leaderboard in C# using a Cloud Spanner database table with a commit timestamp column.
Codelab
Learn how to create a simple gaming leaderboard in Go using a Cloud Spanner database table with a commit timestamp column.
Codelab
Learn how to create a simple gaming leaderboard in Java using a Cloud Spanner database table with a commit timestamp column.
Codelab
Try these other codelabs related to game development on Unity.

Gaming solutions

Learn more about gaming and cloud topics such as architecture, hosting big data, and logging.
Solution
An overview of common components and design patterns used in cloud game infrastructure.
Solution
An open source cross-platform leaderboard for Unity developers, implemented with Firebase Database.
Solution
Build a replica of this experimental browser-based game that uses TensorFlow.js to identify objects seen by your webcam or mobile camera.
Solution
Learn how how you can build a robust service-fronted database pattern using Google Cloud Platform (GCP) services. Includes a sample design for a massively single-player social (MASS) game.
Solution
An expandable architecture for running real-time, session-based multiplayer dedicated game servers on Google Kubernetes Engine.
Solution
Build an understanding of players and engagement with a comprehensive gaming analytics platform.
Solution
Learn how to use Stackdriver Logging instead of on-premises logging for a dedicated game server.
Solution
Learn how to move dedicated gaming servers to GCP.
Solution
Export standard and custom logging events like player choices or in-game events from Google Analytics for Firebase and Firebase Crashlytics into BigQuery, then perform in-depth analysis on the data.