ColorOrBuilder (Cloud Bigtable HBase Client for Java 0.9.3-SNAPSHOT API)

com.google.type

Interface ColorOrBuilder

    • Method Detail

      • getRed

        float getRed()
         The amount of red in the color as a value in the interval [0, 1].
         
        optional float red = 1;
      • getGreen

        float getGreen()
         The amount of green in the color as a value in the interval [0, 1].
         
        optional float green = 2;
      • getBlue

        float getBlue()
         The amount of blue in the color as a value in the interval [0, 1].
         
        optional float blue = 3;
      • hasAlpha

        boolean hasAlpha()
         The fraction of this color that should be applied to the pixel. That is,
         the final pixel color is defined by the equation:
           pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
         This means that a value of 1.0 corresponds to a solid color, whereas
         a value of 0.0 corresponds to a completely transparent color. This
         uses a wrapper message rather than a simple float scalar so that it is
         possible to distinguish between a default value and the value being unset.
         If omitted, this color object is to be rendered as a solid color
         (as if the alpha value had been explicitly given with a value of 1.0).
         
        optional .google.protobuf.FloatValue alpha = 4;
      • getAlpha

        FloatValue getAlpha()
         The fraction of this color that should be applied to the pixel. That is,
         the final pixel color is defined by the equation:
           pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
         This means that a value of 1.0 corresponds to a solid color, whereas
         a value of 0.0 corresponds to a completely transparent color. This
         uses a wrapper message rather than a simple float scalar so that it is
         possible to distinguish between a default value and the value being unset.
         If omitted, this color object is to be rendered as a solid color
         (as if the alpha value had been explicitly given with a value of 1.0).
         
        optional .google.protobuf.FloatValue alpha = 4;
      • getAlphaOrBuilder

        FloatValueOrBuilder getAlphaOrBuilder()
         The fraction of this color that should be applied to the pixel. That is,
         the final pixel color is defined by the equation:
           pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
         This means that a value of 1.0 corresponds to a solid color, whereas
         a value of 0.0 corresponds to a completely transparent color. This
         uses a wrapper message rather than a simple float scalar so that it is
         possible to distinguish between a default value and the value being unset.
         If omitted, this color object is to be rendered as a solid color
         (as if the alpha value had been explicitly given with a value of 1.0).
         
        optional .google.protobuf.FloatValue alpha = 4;


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